EyeHawk's Recent Forum Activity

  • Awesome demo once again Rex! <img src="smileys/smiley1.gif" border="0" align="middle" /> I'm also a fan of Triple town on my android phone - this is amazing!

  • Wow this is incredible!! I've been wanting to have a go at making a candy crush (bejeweled) type game for a while now <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi Wrangler, are you still making packs? I'm still keen to look at the character ones if you decide to make them :)

  • Search for a roguelike that R0j0hound made. I can't remember the title of it, but he made an example for a procedurally generated dungeon like Binding of Issac.

  • Nice one thanks Mike! I couldn't find a decent simple example that worked consistently, but this does the job <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Welcome! <img src="smileys/smiley1.gif" border="0" align="middle" /> That sounds like a cool idea. There are some really good platformer tutorials on this site which I also need to have a go at some stage, and they are definitely beginner friendly and don't really require coding experience.

  • Thanks InvaderX :) I deliberately made the bad guy hard to see to add to the tension - that was something I got from playing Slender.

    The static is done from the webGL effect - pixelate mask that I applied to a rectangular sprite that covers the screen. I crank up the intensity in proportion to the distance of the shadowman to the player.

  • Nutty Run looks awesome - I remember the entry for the win8 comp. Roughly what rates are you charging?

  • Cool game dude! Love the surreal style you have going with your games <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • The graphics look cartoony and cool! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Whiteclaws - Thanks! But, sadly no I got most of it from opengameart.org

    - Thanks! No you're not dumb - I may have been a little vague about the objectives :) You basically have to collect all of the scrolls scattered over the level. They are usually glowing, and there are some light particle effects on them. Once you have all of them you'll be prompted to return to your car to escape.

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EyeHawk

Member since 25 Feb, 2012

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