EyeHawk's Recent Forum Activity

  • Hi All, can someone plz confirm that IAPs work in the latest version of CJS and C2? I've followed all the instructions, but my purchases seem to constantly return failures.

  • Hi Guys, this Ejecta is looking really promising!

    CJS has been pretty good up to date as well, except I just can't seem to get In Game Purchases working. I guess it works pretty well here then? Is there enough documentation to get IGPs and In Game Ads working? If so I might look at this as another option to CJS.

  • Amazing! Massive thanks to the artists <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Agreed I think the vast majority of us are very grateful to have CJS, but some expectations aren't being met. I've been reading and participating in many threads, and I can say I don't remember anyone saying CJS is sh*t (maybe 1 or 2 outside the forums here).

    Xionor - I'd refrain from making inflammatory and generalized remarks. You're entitled to your opinion but if you insist on offending everyone, don't expect a lot of respect or assistance in return. Tact goes a long way.

    As far as criticism goes, everyone has a right to criticize a product if they are unhappy with it. Rightfully or not. Generalizing a community is stupid. Stop defending their company, because they are big boys and can come to the forum themselves.

  • David Flook - have you tried turning off WebGL on project settings? Does that make any difference?

  • Many thanks 3dFoin - I've just sent an email to you. I bought a pack of characters that included a basilisk, dragon, goblin and TRex.

  • I guess if you guys wanted to, you can still continue to use the cloud compiler which is now v1.4. It's a bit of an extra step, but you can still test while waiting for the CJS Launcher.

    By the way, has anyone got ads and In Game Purchases working for 1.4?

  • Nice work 3dfoin - the model looks polished and detailed.

    By the way, I'm still waiting for a response from you regarding the free royal sorceress model after purchasing 3 from the previous summer sale.

  • Has anyone tried the In Game Ads? Does anyone know if they work for 1.4 either?

  • Hi Guys,

    I've been trying to learn to set up ads using MoPub in CocoonJS for iOS.

    Unfortunately, I've had no luck getting anything to appear.

    So far, I've found the following links which have given me some information:

    http://www.scirra.com/forum/your-experience-of-mobile-ad-fill-with-c2-cocoon_topic62636_page4.html

    http://www.scirra.com/forum/cocoonjs-ads-Object_topic57337_page2.html

    This is from 3division:

    1- In C2 project use the Cocoon Ad event.

        If CocoonJs ads are available --- Show ads, etc.

    2- Get a premium account in Ludei. For the moment they are free and if you say you are serious about your project they will give one to you.

    3- Get a MoPub account, fill in your data, create an Ad, you will get an ID code for that Ad.

    4- Once you get Ludei?s premium account you can go to extensions in the cloud compiler.

    5- Paste there the Ad ID code using the JSON code example above.

    6- Validate the code to see if what you put there is ok.

    7- Compile your APK and test it on the mobile. You should see now a Mopub Test add.

    I've followed all the steps, except for adding in JSON - there appears to be nothing like that on the CJS settings?

    I just added the Ad id from mopub.

    Also, although creating ads in MoPub seemed straightforward enough, I have no idea if I've done it properly.

    Anyway, for those who have done this if you could give me a little help, I'd be more than happy to make a guide for everyone else struggling.

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • Hi Guys, I've been trawling through the forums and google for an up to date bug list so I can avoid some of the things that don't currently work with CJS. Is there a definitive list somewhere?

    So far, from what I gather these are some of the following defects:

    • No jQuery objects (i.e. text boxes, buttons, list boxes, etc)
    • Spritefont
    • Loader Layouts (?)
    • Some sound issues (seem to be slightly varying reports on this one)

    It doesn't seem straight forward at all porting games to CJS currently. With one game I'm working with, I'm methodically removing things until the game works.

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  • Hi Guys,

    So: re the sound issue - from what I gather it simply doesn't work at the moment. Do you know if starting/stopping music/sounds will cause crashes in themselves?

    I've just started porting a game over to CJS, and get a few crashes - I've narrowed it down to it possibly being because I stop a music track, but haven't found out for sure yet.

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EyeHawk

Member since 25 Feb, 2012

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