+ System: Array.At(0,0) ≥ time
+ System: Trigger once
-> System: Create object Sprite on layer 0 at (Array.At(1,0), Array.At(2,0)), create hierarchy: False, template: ""
Collapsing menu: dropbox.com/scl/fi/m3wsx9wzb6f3qanzm4a74/menu_mag.capx
Revolving menu doesn't make sense if the game using mouse/touch. It will be different story if in your game menu using key/button to navigate.
It's okay really to started again even if the world seems to fall apart. Build your faith make a path. Continue dreaming and keep back to deliver your game. What is better than finishing what we've settled in first place?
Slope slides: dropbox.com/scl/fi/vjkojyq8m8ga0dmmbml6c/swing_proto.capx
If you already put every 2 seconds then you don't need to add wait 2 seconds.
I like the landmark idea of stage selection, giving iconic representation what the stage resemble of.
Develop games in your browser. Powerful, performant & highly capable.
My addiction 'for' loop drives me to create recursive room generator to be tested:
dropbox.com/scl/fi/vpurq9kb9njegsqx6t1p2/recursive_dungeon_room.capx
The pattern recursion based on 4^n_division that generates multiplication by 1, 4, 16 and so on. I called this quad division. 3/4 passage generated for each cross section and shifted randomly during division to fit middle wall.
Check following example: dropbox.com/scl/fi/x5ywjrvdeodjgtqef65jx/tomb_miner.capx
If by means of slide box is moving in axis, we need to limit the movement in 4 directions for the box. Then convert touch movement to close axis direction.
Make a good use of pin behavior to achieve such chain hierarchy:
dropbox.com/scl/fi/e0fgk43vd22cd4s2fliuf/pin_to_pin_new.capx
Old attempt to branching (or de-branching?) a tree:
dropbox.com/scl/fi/i3ccu1dckfx3ke1u1tdi4/branching.capx
Hope this give a grasp about tokenat:
dropbox.com/scl/fi/893vfohwahhv1dzm0czlm/npc_dialogue.capx
Member since 22 Feb, 2012