alextro's Recent Forum Activity

  • as promised I drop the comments on this rev1

    The code is not change from previous capx, only commented.

    Now I'm working for warp-offset and will upload it as separate capx so you can compare what is changed

  • rekjl

    Yes, discover how things work is such a pleasant.

    There is open possibilities to achieve spesific game mechanic with our current knowledge.

    And.. feedback will seed our dream game come to release

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  • This early capx cover basic sliding & snap row of blocks.

    live_demo

    next update will be fully commented capx.

  • Or maybe fireflies =D

  • xanxion

    Just a beta level to test with. Introduce combo mechanic with score multiplier.

    Hey.. I think I am closer to the core of gameplay

    Next time will be a new thread about 'Touch on Blocks' development.

  • Khaz

    Do yo have any experience creating multiplayer games before?

    I really have no idea and doesn't have a plan to include them for my puzzle game this time around.

    I do want to learn this subject as the time goes.

  • This is might be what you are trying to accomplish:

    Break_Block

  • Create this for learning purpose.

    Actually I'm learning to use function, so I applied them in this platformer.

    What I'm trying to show is creating enemy only when they are about to appear on screen.

    How could I forget the capx.The file

  • xanxion

    Sorry for late response. Yes I thought about making the game maybe in 2 mode:

    • Rain of blocks, which is falling block could do extra combo

    &

    • Casual play. More like puzzle solving on fix amount of blocks

    Current progress more focused on spriting & applied extra mechanism.

    Glad someone still looking the demo <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Cappdog

    Not just only the character is beauty. but also the environment as well.

    So is it a side-scrolling RPG?

    Leandrus

    We got common enemy... I mean similar alien design. lol

  • Keep the progress! I'd like too see extra feature on gameplay. Like put or drop some item after defeating boss, or gain experience that add up to offense/defense.

    The gameplay was fun, though it need more variations (or pace?).

    Best luck for Schoolyard Snodown.

    Strange enough to know this thread was start about 2 years ago, and now it is pop again.

    I usually don't play much 3D games. recently I am playing these games:

    • Rayman Legends    >> challenging platformer, using gamepad intensively (PC)
    • Shift It   >> sliding puzzle on Android
alextro's avatar

alextro

Member since 22 Feb, 2012

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