My example does that but probably not suit your taste? These days I rarely do Constructing so I don't have much time to modify it to fit your style.
Badge star save system: dropbox.com/scl/fi/nkxuvkihtlia2ezc3fw9q/LevelSaveMenu.capx
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For me arrow keys is more intuitive. I found it by incident anyway.
Edge grab is nice feature. I have no luck running using 'J' key then try to jump. But it's really easy using just tap tap arrow key to run then jump.
Is that necessary to stop animation when you change animation and set it to start?
Hope this one give you a starting idea: dropbox.com/scl/fi/7c2vvp4vv4mbuhgwq5j6t/lightning_charge.capx
Typing game example from me: dropbox.com/scl/fi/0tysjlf5b94u42isb8hmd/typingGame.capx
Replace "is loopindex=0" to "for 0 to 1" and "Set text is" to loopindex then you are good to go.
Here try it: dropbox.com/scl/fi/h943c9x4no574uy540alo/swivel_plank.capx
I am thinking about optimizing the code later but that's it for now.
So it is like trap door? The turn based on torsion & center mass shifting correct?
Buildbox officially incorporating AI to their engine so I suggest you try it to directly make good use of AI. But in Construct what makes sense is real practical with real example project/demo to learn with.
Interesting math project. I also have line intersection demonstration: dropbox.com/scl/fi/lh0g2298l1nw5il5ny1n9/line-intersect.capx
Member since 22 Feb, 2012