An example of the idea here:
You drag the Dmg Enchantment (the text sprite), drop it on the Enchant Slot next to the bow (a Equipment) and it sets the Dmg_Enchants variable for the bow.
The problem:
It changes the same variable for the gloves as well.
I tried with pick nearest too and I had the same problem.
I also tried other syntaxes for comparing X, same thing.