vitorfgd
Check my post here:
Update rev2
Introduce offset cloning in an axis, which is line up into the quee.
Code optimization, also smoother-responsive control when dragging start to initiate.
live_show
2dbrando84
here the sample:
https://dl.dropboxusercontent.com/u/659 ... awner.capx
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glazba
Thank's. Well you can aim for nearest target by doing little change to code like this:
Just created capx for auto-missile aiming multiple target one after another.
live_demo
Click on screen to create and launch a missile. Try to spawn more than one missile!
Elegant solution to dealing with slope!
One worries has gone, focusing more on gameplay.
—
I have working example about slide puzzle I posted here
as promised I drop the comments on this rev1
The code is not change from previous capx, only commented.
Now I'm working for warp-offset and will upload it as separate capx so you can compare what is changed
rekjl
Yes, discover how things work is such a pleasant.
There is open possibilities to achieve spesific game mechanic with our current knowledge.
And.. feedback will seed our dream game come to release
This early capx cover basic sliding & snap row of blocks.
next update will be fully commented capx.
Or maybe fireflies =D
xanxion
Just a beta level to test with. Introduce combo mechanic with score multiplier.
Hey.. I think I am closer to the core of gameplay
Next time will be a new thread about 'Touch on Blocks' development.
Member since 22 Feb, 2012