> + System: Array.At(0,0) ≥ time
> + System: Trigger once
> -> System: Create object Sprite on layer 0 at (Array.At(1,0), Array.At(2,0)), create hierarchy: False, template: ""
only the first object was created and it was created before the timing point.
It needed to be less than or equal to, but still, this is clearly only capable of spawning a singular object.
there are multiple entries in the json which need to be executed according to time