alextro's Recent Forum Activity

  • If what you mean by js is javasript I believe scripting section is more proper thread to drop related question.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Posting in Scripting section to retrieve more relevan answer to your question.

  • To generate something procedural you don't always need array. Array is kind of hash table which is collection of variables that defined by index or another analogy is cells in Excel spreadsheet that can be read and write values (number, string).

  • If there are more than one type of solid object, you will likely to create Family and add those solid as member. Let's name the family class "solid_family". Then set condition > system > compare between two values > distance(Sprite.X, Sprite.Y, solid_family.X, solid_family.Y) less or equal to 10. Proceed to action and execute what you want to do when condition met.

    And for 8-directions behavior you need to specify certain condition that will trigger an action. For the action part simply pick simulate control and choose control: Right.

  • Make event 6 and 9 as sub-event and everything is good. Here the file if you want to compare the difference: dropbox.com/s/yql38uaj0mjss4n/iso_tile_map_example_rev.capx

  • Ha ha nice soft-body jiggle really satisfying to watch. Combining this jello-physics with meta balls will make things even cooler.

  • It's on stable state now that everyone can test tight control scheme:

    mym-tight-control.netlify.app

    Arrow keys

    Left, Right key to move cursor side to side

    Up, Down kwy to tilt marbles within column

    Space bar - Center line shifting

    Ctrl or Z key - Rotary cyclic around center

    R key - restart

    Almost forget to mention that both "worm holes" serve as warping gate to make warp-shifting "physically sense".

  • When confront a bat upfront our little buddy can't take advantage his shield to protect himself. I love to see parry mechanic when enemy attack upfront maybe a bounce-back a little.

  • Rotary center roundabout activated by pressing Ctrl. Working nicely with full or partial marbles around the center, with bugs still left however.

  • Put a physics condition 'compare velocity' with overal velocity equal to 0. Next set action to make object physics immovable or disabled.

  • What kind of mechanic you want to achieve? Something you can referring to because I lost an understanding when you said the sprite should not moving but offsetting over time. Is it a moving platform?

  • It is gravity that naturally keep it moving down. Set the object as immovable first then when something trigger or collide just make it movable again.

alextro's avatar

alextro

Member since 22 Feb, 2012

Twitter
alextro has 39 followers

Trophy Case

  • 12-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x4
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x6
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

26/44
How to earn trophies