redrocket
Ah for line-match/connecting puzzle I already provided the source:
So you don't need to buy my match-3 template
A visual cue for lining up matches right? Yes it would be possible to bring that to next update. To detect a match we just need utilize flood-fill. Basically flood-fill is well-known for all purpose techniques in major puzzle games.
example for fraction:
example for bouncing:
no physics were involved.
An update yes usually in 1 or 2 months to improve performance & tackle some bugs. Sometimes extra features being implemented or adjusted.
This is should what you expect: https://dl.dropboxusercontent.com/u/659 ... fifty.capx
Develop games in your browser. Powerful, performant & highly capable.
You're right R0J0, I just need to dig the technique more. Currently I managed to create ease in & out with distance cost calculated and stop precisely.
I'd like to mention Grandia for battle aspect that might inspired turn based system in Children of Light.
But my best all of time JRPG goes to Chrono Cross, I even create a fan's art. Take a look:
Interesting.. someone need to recreate this in Construct.
Godot theme, well you judge it: godot engine theme
Theme is updated to match current Godot syntax highlighting.
update #6
Make'em drop ---> shoot da babble07.capx
almost getting there, need to evaluate some parts.
Nice blog as a gamdev journal
I learn that in many puzzle games the use of flood-fill is a common things. First you need to find out how to detect adjacent piece with same type.
R0J0hound has provided examples for that matter.
Member since 22 Feb, 2012