Great example R0J0 !! Clean and responsive pathfinding I appreciate it.
Simply use 'set vector x'
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Sure by using IID. Initial IID start from 0. You need to filter which ID need to pick (select) using system >pick by comparison > pick the object, fill the expression such as Sprite.IID then fill the comparison value that will pick an index ID.
Certainly for sure. What's the problem exactly? Did you paste an object to different layer which is locked?
Unfortunately can't open the link you are referring to.
You just need to right click the sprite and clone object type. This way you can edit the instance as a different object but inherits properties from previous one.
Update file to ver. 0.95
- fixed undetected match by swap
- fixed unpredicted shuffle
- add 'shuffle' splash
Thank you exalted for your observation. I realized that the previous possible-swap checking was not perfect so I am working on this issue. An update will fix the unexpected shuffle for certain.
You can call big large image only when they are about to appear on screen. when the image off from screen, delete them.
Here a showcase : https://dl.dropboxusercontent.com/u/659 ... latfo.capx
Preview in debug mode to see what actually happens
Ah that is entertaining credits and I feel honored. Congrats for made your game out on playstore!
Here a simple hack for your problem:
Insert or write the dialogue into text Use tokenat & use white space as separator:
https://dl.dropboxusercontent.com/u/659 ... 0word.capx
Member since 22 Feb, 2012