alextro's Recent Forum Activity

  • I also made laser guide with bouncing angle:

  • Take my example, you will learn something from it:

  • I modified R0J0 example, make it compact & intuitive (and touch friendly) bitwise_mod.capx

  • Snake movement covered in following thread:

  • What do you want to do by using platform behavior? Do the runner need to jump or else?

  • That's a lot of example R0J0. I think I need extra time to understand them. I red that dijkstra algorithm is the most shortest possible route calculation.

  • So they are end up stacked behind the finish, right? Sure runner can gain speed again by using lerp from 0 to max.

    Done.

    Please download again from previous link, it's updated.

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  • Thanks R0J0hound for cover every possibility with it's pros and cons. A* seems fair enough for fixed same distance (grid). I always think there must be other way than using overlapping test. Since JS not my thing, I'd like to see an example that utilizing array like you said.

  • I would like to improve the searching time by implement bidirectional search with dual floodfill.

    Say A is starting point and B is the goal. Both point will flooding their neighbour until they flooded certain point that will act as an intersection, let's call it "C". Then The result is path cost/step to reach C for both that bring us to total cost by sum up them:

    Total_cost = A_cost + B_cost

    Now we just need to traceback from A. However the traces from B need to be converted to cost "how far them from A". We need to write new value from existing b_cost towards the goal.

    Total_cost-B_cost = A_cost

    So now early traces from B got an A_cost in correct order to complete entire node path. That should relatively fast in theory.

    Time to implement the idea.

  • Iolva

    1. It just use standard default features from C2 so no additional plugin were involved.

    2. About 280 events for main gameplay

    3. The manual is not finished yet. I admit it is my weakest point at this stage.

  • Me, a cartoon-ish cat made with vector & raster software framed with 9-patch object that resembled of puzzle stuff.

  • Thank you Iolva really something to me.

alextro's avatar

alextro

Member since 22 Feb, 2012

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