AJTilley's Recent Forum Activity

  • PixelMonkey: hi, that sounds like exactly what i want to do. Which movement behaviour would you use for that and which specific event do you mean? just want to make sure i am using the right thing for my tests thanks.

  • Hi,

    i am creating a one click jumping game, what i want is for the player to jump higher the longer they hold the jump key down.

    At the moment the way i have it working is that when they hold down the jump key it adds power to the sump strength and then when they release the button the player jumps. The strength being set by how long you held the key down for.

    What i want to do is when the jump button is pressed the player jumps immediately and stays in the air until they release the key (up to a certain maximum jump strength. So the longer they hold the jump button down for while in flight the higher they will jump.

    There are some other posts on something similar but none of them actually seem to do this... any help?

  • Hey thats cool, with the levels its a little more fun.

    My next suggestions:

    1) Make it more like star trek, by adding a shield around the ship then it is destroyed after a couple of hits then after that kaboom :)

    2) Give the player ship two weapons, make left click phasers (beam weapon) and then right click fires the torpedos except you have limited supply.

    Anyway keep up the good work.

  • Another quick update: Version 0.23

    Added blur when running on the ground.

    Fixed the background scrolling bug that occasionally occurred on first play.

    http://www.scirra.com/arcade/addicting-action-games/1119/running-grey

  • Hi everyone, I have uploaded a new version of running grey. Version 0.21.

    Changes:

    Added version number to Title Page.

    Removed 'Mario Style' background.

    Added a custom grassland background.

    Removed Health points from the top of the screen.

    Added Hearts to represent players health.

    Changed Score text to Distance Travelled in meters.

    Bug Fixes:

    Altered the way the background scrolls to remove the gaps that appeared.

    The version in the Scirra arcade was updated. (make sure it says version 0.21 in the bottom left corner of the title screen to play new version)

    Scirra Link: http://www.scirra.com/arcade/addicting-action-games/1119/running-grey

    My Website: http://www.tilleydesign.co.uk

  • hey i imagine your ship image is slightly transparent.

    Anyway a fun game just needs more enemies, perhaps once you kill 5 have two appear at a time, etc to increase difficulty.

    I found it too easy basically and therefore got bored i find games are most fun when you die and have to keep trying to better your score etc.

    But very good first creation a nice twist on the ghost shooter creation, love the star trek theme heh.

  • Seems you might be right, I liked your game, wondered if you have taken it further at all? or what you intend, i really liked the art style, thats the main thing that holds me back, i am absolutely crap at artwork.

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  • Sadly I didnt play that game.

    I havent decided exactly how to release it, While I am waiting for new artwork I am building a website and preparing a level with placeholder graphics. Once I have a website up and some replacement graphics I will probably put alpha builds on the website to try and get interest and build a community and test bugs etc.

    Beyond that I am not sure how I will release the game whether to keep it free to play or not. I had the idea of allowing people to play it online for free or pay to download it and play it on their computer (using a html5 exe wrapper) because I believe the final size of the game will be massive so downloading it to play online via a website could take a long time. Or I might consider attempting crowd funding, but as I am in the UK I will have to use IndieGoGo which doesnt have a good success rate for games.

  • kittiewan Hi thats a good idea for the survivors, i am unsure exactly how other survivors will play within the game, originally my idea was for the game to follow one survivor as he tried to continue to survive against every evil thing possible and a world gone crazy. I like the idea of other survivors but i will have to seriously consider how to implement them into the game without them appearing as a typical adventure game npc.

    My problem with adventure games is similar to yours i loved some of the stories but i hated the you must use this with this and then touch this just so and then do this in order to move on. There is almost no deviation and like you say one item has one use which can be frustrating... E.g. one game i played i had diamonds in my inventory and gold... but the 'pawn broker' would only take a ruby in exchange which i had to get somwhere else in the game.

    My idea is not only to change that aspect so that all the items have a fundamental use but also so that you can do what you want. Ideally I want players to be able to totally change the story by their actions. And the story wont be pointed to them, the story is the end of the world that will go on no matter what you do. The players job is simply to survive it, be that to keep themselves and their family safe or to go out and try and save the world... its up to them what they do and the game should cater for each decision.

    Its a big project :)

  • That is perfect thank you, I am using the paid so will probably use the families as you suggested. Thank you that should greatly improve the performance and be much easier to alter as needs be.

  • anthonykojima hi, glad you like the design I am working with a couple of excellent artists so hopefully more game assets will be coming soon.

    Anyway the game will feature both survivors and creatures, zombies naturally will be included, demons, the devil, angels, various mythical gods and some other things.

    I like your idea of the different survivors the game was for the most part going to see the player trying to survive alone. But including some other survivor characters is a good idea, both good and bad etc.

    P.s. I have purchased a license... Originally i did it just to support development, but I am generally glad I did as some of my games even the fluxation one just keep getting bigger and a license is a must have to really get the most out of the software :)

  • Hi,

    I am building an adventure point and click game, in the game there will be a lot of objects for the player to interact with. What I want is for the object to only be clickable and useful when the player is near the object.

    My initial idea was to create an invisible object that acts as an area of effect, so if the player is overlapping that radius object then the item becomes clickable... But that would require lots of extra objects being added to the layout.

    As the game will have a lot of objects that the player can interact with is there a better way of doing this that doesnt require adding objects to the layout as I want to improve the games efficiency as much as possible.

    Thanks.

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AJTilley

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