Schoening's Recent Forum Activity

  • I'm working on a Rpg.

    Gonna take a "while" <img src="smileys/smiley36.gif" border="0" align="middle" />

    I'm gonna upload some of it to the arcade when i got it right <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Awesome !

    The Matrix is my Favorite Movie !

    Even more than the Star Wars Trilogy ! *Gasp*

    Good stuff ^^ Keep it up

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  • Oh thx :D

    That did it ^^ Dunno why i got directed to a bad version

  • Hey Folks <img src="smileys/smiley17.gif" border="0" align="middle">

    I just saw some Myth-Busters and it reminded me of some probability calculations      (That i got wrong back then..) About the Chances to win the price in a Game show.

    So here is a Little Game i made in the last two hours ^^

    Like on many TV shows we got 3 Doors, You take a Guess and the show-master opens one door he knows has no price in it.. Is it better to stay, or change Doors?

    TV Game show Probability

    Here is the Capx if you want to take a Look at it <img src="smileys/smiley2.gif" border="0" align="middle">

    Capx

    It can probably be made more efficient, dunno <img src="smileys/smiley17.gif" border="0" align="middle">

    Edit:

    I might add some Win %

    Edit Edit:

    I got it on the Arcade now <img src="smileys/smiley4.gif" border="0" align="middle">

    Scirra Arcade

  • I made a little probability Game in the latest Beta Release r86.

    The arcade didnt like that, and linked me to the latest stable release.

    I installed the Stable Version, but i can't open my Game in it, it wants me to get the newer version.

    Any ideas?

    I guess i launch it in dropbox for now :)

    Edit:

    This is what the Arcade uploader said to my file:

    "You are not using a new enough release of Construct 2. Please download the latest release, export your game in it and try uploading again."

  • Why does the sword need to be so detailed, when details are lost after downscaling?

    I would like to have a Zoom. So i will probably go for 128x128

    Am i even right in working with this doubling idea? 8x8 16x16 32x32 64x64 128x128 256x256 512x512 ???

    I just picked up somewhere that a file that is 100x100 will fill as much as 128x128 so i might as well go for that one.

  • Ok <img src="smileys/smiley1.gif" border="0" align="middle" />

    The division by 4 instead of 2 + that good read on compression has made me a bit more confident :p

    If in doubt.. I might re-compress in [Brute] just to save a tiny bit more.

    Has anyone some numbers on other game sizes here?

    Edit: GM:Html file size

    gmc.yoyogames.com/index.php

  • Geo It took about 5 seconds to Google it.. I only made the Sword -__- <img src="smileys/smiley17.gif" border="0" align="middle" />

    Ahh by 4! Ofc.. Thank you ! :)

    edit: Sword took 10 min. (First time Blender)

  • Kyatric

    Thx, seems that PNGNQ is pretty good at compressing :)

    newt

    Do you have a link, to a topic perhaps that talks about this 3d upload? Just curios ^^

    juantar is doing some cool stuff with copperlicht, but that is not really my goal.

  • You're not going to be able to "pin" things with this method, its just not doable in perspective.

    By pin i mean that the whole Animation scene of the armor is placed on top of the Animation of the Character, and they move simultaneously

  • Uff..My topic just got deleted by accident...

    This is a 512x512 Canvas .png (ca. 16kb)

    <img src="http://dl.dropbox.com/u/53738503/BlenderSword.png" border="0">

    I started working with Blender now.

    1. Because i want to learn to model in 3D.

    2. Because it takes less time to animate in 3d with rigged models than it takes to draw in 8 perspectives.

    I want to create a Diablo2'ish look in my game.

    8 Direction Movement.

    Pin armor and weapons to the character.

    To get a flowing movement of my character, i need at least 5 pictures.

    <img src="http://www.fjasmin.net/walk_cycle_tutorial/large_Diapositive14.png" border="0">

    So 5 x 8 for my (Naked) character to walk in all directions.

    Other animations:

    1 Handed Attack + Block?

    2 Handed Attack + Block?

    Shields

    Bow

    Spellcasting

    Special moves that can't be done by speeding up the frames.

    And of course every Sword,Axe,Bow,Cape,Helmet,leg and arm armor, gloves and chest.

    x 5 x 8 x every attack animation.

    So the pictures to download grow quite a bit for every piece there is...

    The Sword Png from the start for example:

    16kb x 5 x 8 = 640kb

    (This is only for when the sword is equipped while walking).

    The Animation Below uses 16 Frames.

    <img src="http://bestanimations.com/Fantasy/Warrior-02-june.gif" border="0">

    16kb x 16 x 8 = 2048kb = 2mb !

    And that is for one sword / one type of attack.

    A whole set in 512x512:

    Character(Movement animation 640kb + Every Attack Animation 2mb x min.5)

    Head     same

    Chest    same

    Arms     same

    Gloves   same

    Legs     same

    Shield   block

    Sword    2mb

    Using the sword to calculate.. (an allmost empty 516x516 png)

    I got it to 67 Megabyte!!!?! Wrrahhgrrbl!

    Now taken. 512x512 is quite big.

    256x256 still looks good.

    128x128 is the smallest i can go before it ruins the look of this sword.

    (Keep in mind that it is uncolored)

    <img src="http://dl.dropbox.com/u/53738503/128Sword.png" border="0">

    67 mb   516x516

    /2

    33 mb   256x256

    /2

    17 mb   128x128

    Even with the 128x128 variant.. my game might still be 100mb < in png size alone <img src="smileys/smiley19.gif" border="0" align="middle">

    Taken.. i dont understand picture size very well.. when i rotated the 128x128 sword:

    <img src="http://dl.dropbox.com/u/53738503/128Rotate.png" border="0">

    I was 10kb, therefore larger then the 256x256 file <img src="smileys/smiley5.gif" border="0" align="middle">

    But this just means that it might be even larger..

    So.. anything to say? Any flaws ? Is C2 compressing image files?

    Should i lay down and cry ?

    Feel free to explain a bit about image sizes as well :)

    Edit: The Animated Knight is about 90x90 so 128x128 might work..

  • I didn't detect lag..

    Really cool game <img src="smileys/smiley17.gif" border="0" align="middle" />

Schoening's avatar

Schoening

Member since 24 Jan, 2012

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