Schoening's Recent Forum Activity

  • Hehe.. that makes the arrows go straight into the ground, and they just float out. I think i need to look at some Create Object, and create it in the impact degree

  • This looks cool .. but i am to new to have any clue how to implement it usefull

  • Awesome ! :D

    Perfect for my Mage :)

  • Any quick idea how i could make arrows stick in the Solids they hit?

  • Thanks all :D!

    chrisbrobs i couldn't open your example from the link :)

    Im gonna stick with Yann's Script until i figure out how to do exactly what i want^^

  • Awesome xD !

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  • I'm new to Construct2 - i have some programming knowledge from AutoIt..

    I want to create a Platform Game, 3 Character Types. But i will ask other questions in the progress.

    What i couldn't find was a Tutorial to make a Bow-and-Arrow type of function.

    What i want to do:

    Left Mousekey down - Bow pull animation, the further you pull back the stronger you will shoot the arrow.

    When the LeftMouseButton is pressed i want to make a Circle to appear arround the spot where the Left Button was pressed, to make it easier to calculate how much power you need to hit your object.

    I got some ideas while searching the web, but it was not for the Construct2 engine..

    I think a good idea would be to split the function up into parts.

    One being to use variables to keep the information about how far the string was pulled.

    And then Fire a "Arrow" with physics and a Denser Physic at the Arrow Head.

    Fire the Arrow with the amount of range between

    Mouseclick and MouseRelease

    No idea how to though..

    Help <img src="smileys/smiley11.gif" border="0" align="middle" />

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Schoening

Member since 24 Jan, 2012

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