Schoening's Recent Forum Activity

  • The blog post on garbage collection was really aimed at plugin/behavior developers, as well as general Javascript programmers. From within C2, you don't really need to worry about GC at all. We've already done all the work to minimise GC.

    I love when other people do the work

  • Alright ^^

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  • <img src="smileys/smiley17.gif" border="0" align="middle" />

    Nah probably not a few 1000 ^^

    But i might need to cut my game up into quite a few layers hehe.

    Do Buildings, trees and other object affect this as well? Things that do get created while loading and don't spawn while playing.

    Edit:

    I'm reading about the WebGL right now, that should help? Do i need to activate it?

  • 1.Thx 2.Thx 3. Thx

    <img src="smileys/smiley17.gif" border="0" align="middle" />

    Yes, that is the one i read. But i wasn't sure, because it said that the GC was "reduced".

    But if the Recycling is that good, would it be safe to create a fireball every time i cast the spell?

  • Hi i was just reading about the Garbage Collection.

    In my game you can cast spells.

    Right now i am just thinking of, Create Fireball. On hit Destroy Fireball.

    But now after reading about Garbage Collection..

    1. Should i create the fireball from the start and just make it invisible and move it around?

    2. Will the Invisible Fireball affect the Framerate?

    3. Is it a bad idea to have the fireball have a tail made of Particles?

  • I never used that debugger thingy, not yet anyway. I mostly mean that while you can activate to show the size of a sprite with Initial Frame We should also have a Show Collision Polygon on the properties bar.

  • 1. This is an image editor feature. It is on the todo list for Scirra ;)

    2. Why is it important to change the polygon outside the editor? This is a request I haven't heard...

    Not change outside, but the form of the Polygon should be shown in the layout if wanted

  • Hey just some ideas, if they already exist please tell <img src="smileys/smiley12.gif" border="0" align="middle" />

    Being a newbie i rely quite a bit on overlapping to trigger events.

    I was thinking of using empty sprites to do this, because i have heard that they (or invisible sprites in general) don't slow down the framerate.

    So wouldn't it be convenient to have a button to change the color of a empty sprite? Perhaps 10 colors yes?

    Also

    A button to display the the collision polygon inside the layout

    (not only in the image editor)

    cheers

  • C2 most certainly has a zoom function... A few options, actually...

    Love your game btw

  • Velojet

    I'm interested to know why you have 'Multiplayer' in the topic title. Are you thinking of the situation where a player adjusts his/her window size independently of other players?

    Yes that was the idea!

    All the rest, also thx <img src="smileys/smiley17.gif" border="0" align="middle" />

    I don't know why it didn't occur to me that it is just resizing the game, and still uses the pixels from the "game world" like Ashley said..

    Perhaps i got confused because I've read that if you don't use

    * Delta Time, Different Framerates will change the tick speed.

    (yeah that's probably it..)

    Thx all :p, was just a thought though xD, but a Zoom Function could be interesting for my game..

  • Just a though experiment..

    I saw that for example the speed 8Direction Movement is running on Pixels per Second.

    Wouldn't this mean that if i have a button to adjust window size, that it would also change the movement speed of the player who changes his window size?

  • Hes a great man !

    (Danske undertitler?)

Schoening's avatar

Schoening

Member since 24 Jan, 2012

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