sgtwombatstudios's Recent Forum Activity

  • Thanks, lwgames that clears it up for me. As for the hotfix, it's located here: https://github.com/herksaw/Construct-2-plugin

    Just click on "Download ZIP" although you probably know what to do from there <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Has anyone encountered this problem...if you leave the Leaderboard Service field on the Cocoon plugin set to None and when you install it on your device, everything works perfectly. But, if you set it to Google Play Games, then it will get to the Ludei loading screen and just freeze (well, it just keeps flashing and flashing) and your game never loads.

    This has happened to me before, and after I reduced some of my image file sizes, it no longer would freeze on the Ludei screen. Does including Google Play Games increase your file size? What is everyone's install size on your phone for your app? Mine is about 30 mb, and I feel this may be high.

  • ArcadEd Thanks!

    Another question now that I am attempting to use Google Game Services. I've looked everywhere for an answer, but I could find nothing about it. On the Ludei website, under Projects / Services / Social - Google Play Games, it asks for the Google App Key. Is it the 12 digit number next to the name of your name in Game Services? Is it the Base64-encoded RSA public key listed under Services and APIs? Or maybe something else...

  • I think I jumped the gun on that....after I made my previous post, I noticed the test ads began working. And shortly after, my friend who downloaded my game said it was now showing ads. Thanks to everyone's help on here, I'm at a place I never thought I would be...an app with working ads on Google Play

  • I updated Construct 2 to 168, got the new Cocoon plugin with the hotfix. It still does not show any ads. Although one thing new is that I used to get a frowning face on the MoPub site when I clicked "Test Ad" for my banner ad. Now it runs the test, but it says this every single time:

    ====================================== CAMPAIGN FILTER RESULTS ======================================

    No adgroups for level 0.

    No adgroups for level 1.

    No adgroups for level 2.

    No adgroups for level 3.

    No adgroups for level 4.

    No adgroups for level 5.

    No adgroups for level 6.

    No adgroups for level 7.

    No adgroups for level 8.

    No adgroups for level 9.

    No adgroups for level 10.

    Removed due to geographic mismatch: InMobi key: xxxxx, MobFox key: xxxxx, Chartboost key: xxxxx, AdMob key: xxxxx

    No adgroups for level 11 passed filters.

    No adgroups for level 12.

    No adgroups for level 13.

    No adgroups for level 14.

    No adgroups for level 15.

    Auction returning None

    This may be leaving the territory of "Cocoon plugin," and I don't want to steer this thread off course, but I thought perhaps it was related. Maybe others who are getting the new update are also running into this (maybe unrelated) problem.

    Does everyone else get this message when running the test? What are the different levels, and why are there no adgroups? Also, I'm not sure why it says geographic mismatch, the ads are set to serve everywhere, within MoPub and also the Networks.

  • Thanks for the quick response, you've been so helpful

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  • Ok, thanks guys for the help! So are you able to preview on the computer with no errors? Or must use the hotfix?

  • I have not updated to the new Cocoon plugin, but I have been compiling with the 2.0 beta. I cannot get the ads to work at all...I have added AdMob, ChartBoost and InMobi, and no ads will show, although the MoPub test ads worked. I should also mention that I am using version 163 of Construct 2.

    Which do you think would be the better option, compile with the previous version of Cocoon, or update to the new Cocoon plugin? Will either option allow the ads to begin showing?

    If I do update, I read that the hotfix should be applied. How do you go about doing that...do I download the "official" files and then separately download the hotfix, or is it possible to download the plugin with the hotfix already applied? Thanks!

  • With the help of Construct 2 and Cocoon JS, we have released our first game for Android!

    Slithery Snake can be download from Google Play: https://play.google.com/store/apps/details?id=com.sgtwombatstudios.slitherysnake

    It is not a clone of Flappy Bird, rather it is "inspired by" that game. Throw in the old helicopter game plus Frogger, and you have Slithery Snake.

    Let us know what you think!

  • This may sound stupid, but did you restart the computer?

    It might help, find the cache files for the XDK and delete them. (usually in app data folder)

    No, that's not stupid :) I've already restarted my computer, but nothing has changed. I located where that folder should be and it didn't even exist, so I must have already deleting it. Interesting note, last night I went to try and install the old Intel XDK Chrome add on, and that actually starts the installer. It hangs up towards the end, but I think that is the internet connection.

    If I get that installed, can I update to XDK New from the old program?

  • I originally installed XDK before it was "new" and got it running, and then uninstalled it. I then later installed XDK New, and it was able to install and run, and I also uninstalled it. With the newest one, I downloaded the installer and when I double click on it, nothing happens at all. Nothing opens or even tries to install, no screen comes up. This also happened when I tried to reinstall a previous version that worked for me, but again, nothing happens.

    I've tried turning off firewall and any virus blockers, and running the installer in administrator mode, but that doesn't help either. Is there a setting that need changed or anything I am doing wrong?

  • UPDATE #3

    New this build:

    • Better balloon arcs - smaller arcs for closer throws, bigger arcs for longer throws
    • Better aiming - because of the changed balloon arcs, you can now click right on a kid to hit him with a balloon
    • XP - hitting kids and targets with balloons gives you XP, and each time you fill your XP meter you unlock a new power up
    • Two game modes - the story mode where you progess through the levels earning XP and unlocking power ups, and now the new "Endless" mode, where you choose a location and it progressively gets harder
    • Visual feedback when hitting kids, targets, and special objects

    The Endless mode has all power ups unlocked for testing purposes.

    If you don't play the first level in Story mode, here's a quick how-to-play:

    Click to throw a balloon, hit kids with balloons and hit targets (kites, birds, cats) to use power ups (every 3 targets earns a power up)

    Click red balloons to keep them from hitting you

    Hovering over power ups will tell you what they do

  • If you know you will only have one sprite ever that uses variables with those names, then I guess making them global wouldn't be a problem, however...I think it's always best to use instance variables 99% of the time when dealing with sprites. One reason would be that you won't later have to convert variables from global to instance when you run into a conflict on down the road, so it could save you a lot of time.

    Another reason for me is that it makes more sense to me when it reads like English. I could forget what global variable goes with what. But if something says Hero.Experience, it's easier to remember and understand.

    I do use "global" variables, but they are still instance variables. For everyone using the Free Edition, each global variable takes away from your 100 allowed events. So I created an array called Global. I don't use it as an array, but simply a place to put variables I want to use as global. So, they read as Global.Level, Global.CurrentScore, Global.NumberOfBalloons, etc. It is so helpful to read the word 'Global' before the variable, that I have continued doing this even after buying Construct 2.

    I only have 4 true global variables in my game, and they are called True, False, Player, and Computer. These never change their value and allow me to use all Number variables throughout the game, so I can use "boolean" variables in equations.

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