sgtwombatstudios's Recent Forum Activity

  • Cool game thanks!

    How did you integrate the ads?

    Thank you for checking it out! To integrate the ads, I signed up for Mopub, and then I used the CocoonAds plugin. If you are trying to put ads in your game, let me know if you need more help!

  • Thank you! I appreciate that No, actually I am using cocoon.io. Canvas+ gave me a smaller file size, but it didn't draw to the screen correctly. It drew everything as though I were on a bigger screen, made everything small. When I chose Webview+, everything displayed correctly, but unfortunately it gave me a bigger file size.

  • Hi all, I released an app called Dots Connect. It's a bit of a twist on the dot connecting type apps...I didn't want to make just another clone of Flow Free! (Actually, this was inspired by an old PennyDell puzzle)

    You must use 1 line to connect all the dots in numerical order. The line must pass through every square, excluding solid colored squares. It starts out easy, but the difficulty increases as you move along the levels. Enjoy

    Google Play: https://play.google.com/store/apps/details?id=com.sgtwombatstudios.dotsconnect

  • Do you want the guns created at the same time as the base? If so, right after you create the base, create the gun. The only time you would use For Each in creating the guns, is if the base are created, and then at some point later, you want the guns created.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I have done the following steps, and so far everything has worked.

    1. Imported a text file into my project called test.xml

    2. Ajax | Request test.xml (tag "testfile")

    3. On "testfile" completed | Set variable to AJAX.LastData (if I could edit the text in the file directly, I could skip this step)

    4. I make changes to variable using RegexReplace

    Now I want to take the variable text and overwrite test.xml. How would I do this? I have seen some posts about node webkit, but this will be in an app. My last step will be to figure out how to send this file as an attachment in an email...but that's for another topic

  • Here's what I would do, others might disagree.

    If the ID text box will always be on the screen, you can use Set local key ID.Text & "_Score"

    If the text box will not be there when a score is submitted, you will have to save the name to a variable, maybe called CurrentPlayerName. So you would set CurrentPlayerName = ID.Text.

    And then when the time came to save the score, you would do the action: Set local key CurrentPlayerName & "_Score"

    Later you could retrieve it by the action: Set (some variable or text) to Webstorage.LocalValue(CurrentPlayerName & "_Score")

  • Really cool game and great fun with simple mechanics. Just rated it 5 stars on the play store

    Wow, thank you! I appreciate the extra effort you put in

    Nice game!

    Thanks!

    starts to pull down, then just stops, closes PLAY. This is on a S5

    When you say it starts to pull down and closes "play"...do you mean it starts to download from the play store

    and then closes the play store? Or have you downloaded it and it starts to open but then goes back to your home screen?

    For those of us that don't have android can you explain the game a little?

    You must clear the screen of the dots as they pop up. There are 8 different colors of dots, and each color behaves differently.

    Red dots simply need to be tapped, but you must hold down on the blue dots for a couple of seconds. Green dots come in pairs

    and must be tapped at the same time, or slide one to touch the other. Grey dots must be tapped 2-3 times, and so on.

    Thanks for asking

  • I played the many dot tapping apps available, but couldn't find one like this. So, I made it myself

    Any comments/suggestions would be helpful!

    Link: https://play.google.com/store/apps/details?id=com.sgtwombatstudios.dotstap

  • Updated, now with achievements and leaderboards. Also, you will visually see when you beat your longest distance or reach an achievement as you cross "finish lines" in the game.

  • The leaderboards themselves are working fine, it loads the leaderboards I set up. It's just the achievements that are wrong. In the plugin, the "Show Achievements" action does not take any parameters, so I'm not sure how it's supposed to know what achievements to load. There is the Google Play Games ClientID variable to fill in for the plugin, but it says "only for iOS with using Google Play Games." Do you enter your 12 digit number in that spot anyways?

  • Has anyone had this problem before...the achievements come up, but it shows the Ludei game iBasket achievements instead of your own game's achievements?

  • I don't know what goes on behind the scenes, but I can tell you how to update your app using Ludei. Go under General settings and change your release number. If it's 1.3 then you can change it to 1.4, or whatever you want, and then save it. You can keep the same com.companyname.appname. Now go to Compile, and upload your zip file generated from Construct 2, choose Google Play, then compile. They automatically increase your version number each time you compile.

    Click on Projects, and wait until the Ludei icon appears next to your app name, click on that to download your apk file. Sign and align the unsigned apk, and then you can upload that file to Google Play.

sgtwombatstudios's avatar

sgtwombatstudios

Member since 22 Jan, 2012

None one is following sgtwombatstudios yet!

Connect with sgtwombatstudios

Trophy Case

  • 12-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies