> Thank you! I appreciate that No, actually I am using cocoon.io. Canvas+ gave me a smaller file size, but it didn't draw to the screen correctly. It drew everything as though I were on a bigger screen, made everything small. When I chose Webview+, everything displayed correctly, but unfortunately it gave me a bigger file size.
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That's weird. I'm using canvas+ with no issues so far. Not sure how big of an effect it will have, but a smaller apk size might be a little more attractive? I'm not sure if I would be of any help, but I would definitely try. You can tell me your project settings for C2 and settings for Cocoon than I'll take a look see.
I set it to "Scale Outer" in Construct 2. I feel like I tried Scale Inner and it still displayed incorrectly. I don't position my objects in the layouts, I create them runtime and adjust them according to screen width and height. What method do you use?
How did you promote your app?
Well, I just saved some money and used pay per install. The only purpose of this is to move your app up the charts for organic installs. I wouldn't bother doing this with an app that is older than a month. The most important time period is the first 7 days after you release an app. The whole first month is also important.