Before I start, I would like to mention I have gone through all multiplayer tutorials and read through other multiplayer threads on the forum, however I have not got this to work.
My steps so far have been starting with the top down multiplayer example. I added a variable on the character called teamID. This variable starts as zero, but before the player joins a room, it is assigned a 1, 2, 3, or 4. After connecting, however, the host immediately sets it back to zero.
I have looked at the other variables in the example and tried to mimic them, but for some reason still does not work. Each player will have their own variable, which all other players will see. What steps would you take to implement this?