sgtwombatstudios's Recent Forum Activity

  • 3 Seconds is a puzzle game where you must collect all the dots and exit the level in 3 seconds.

    Collect clocks to increase your time, while avoiding hazards, and even teleporting!

    Link: http://www.kongregate.com/games/sgtwombatstudios/3-seconds-a-time-puzzle-game

  • Nice game man!!! I like the graphic style you have , simple and slick , it would make a good touch phone/pad game too!

    Just saw your reply (I haven't logged in here in awhile). Thanks for checking it out! Your kind words mean a lot. I will check out your games soon

  • This caught my eye, because I'm working on something very similar...not quite the same though! I enjoyed that you took a simple idea and followed it through to completion to publish on Google Play. I think that's the best method starting out.

    I liked the simple graphics and gameplay. I also liked the button icons...clean and professional.

    A couple of criticisms: I think the dot should get up to speed faster when I touch the screen...you know, accelerate just a bit more quickly. And then when I let go, I feel like the dot should stop quicker, and not keep sliding as much before it stops. Maybe this was intentional, so you can certainly keep it the way it is. But, I feel that I would be more in control if these changes were made.

    I also wanted to mention that on the settings screen, it says Comming soon instead of Coming soon.

    Good job, though!

  • Pixel Jump Run is a simple game where you only have control over when to jump, and how high. Hold down the spacebar

    to charge your jump. The longer you charge, the higher you jump. You must collect stars to earn points. A quick time waster

    Kongregate link: http://www.kongregate.com/games/sgtwombatstudios/pixel-jump-run

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  • This is a very cool gameplay idea!

    Hey, thanks! That means a lot. I see you are the creator of One's Man Sky...I haven't played it yet, but it looks amazing! Congratulations

  • Made a little arcade game, with light puzzling mixed in. You must flip six color guns to match the sequence of each wave of color bombs. Your guns fire when all colors are correctly matched. You can collect repair crates to fix damaged guns. Just added force fields which protect each gun from one hit each. If you have any feedback or comments, it's appreciated

    Google Play: https://play.google.com/store/apps/details?id=com.sgtwombatstudios.flipsix

    There are also big gray bombs, which you destroy by drawing a circle around them.

    Missiles are destroyed with a line.

    Repair crates are collected with a circle.

  • I re-released the game with a new name, and some added improvements (like seeing upcoming colors)

  • Hey, I played your app! First, I have to say I like how simple the concept and interaction is. You just tap to play, and the cat rolls Makes it more likely for someone to keep playing. I like the idea of obstacles, and it's very tricky trying to tap in the right spots with the right timing! You put a lot of work in the graphics and it shows. Very smooth, great sound and animations.

    If I had to nit pick, it wouldn't be about the game itself. For example, when you pause the game, I would like to see the buttons that pop up to be bigger. Also, when the level is over, I think the fade to black starts too early and lasts too long...it makes me think my phone is going to sleep or shutting off. Lastly, my guess would be that when a level start screen slides in from the left, you have used the Pin behavior. But it seems like you are pinning things to other objects that are then pinned to something else (because of how they don't slide together). If you pick one thing (such as the menu box image) and pin everything to that one thing (no matter how they are layered), then everything will slide together at the same time. (Actually, maybe you did that on purpose! I'm not sure)

    I hope that didn't sound too critical, because I didn't mean for it to be! These are just small things that took me out of the experience, and if they were changed, it would be a cohesive overall experience. It's a great little game that you put a lot of work in to. (I also like the slot machine aspect, it's a great monetization tool)

  • Brain Dot Physics is a game in which you must use an array of devices to rearrange colored dots into the correct order as they fall down through each puzzle. You tap the levers to send the dots down different paths. One dot must fall into each cup of a matching color. Enjoy!

    I have an online demo of 27 levels (with the old game name) located here: http://balltwist.s3-website-us-east-1.amazonaws.com

    Full (free!) game on Google Play: https://play.google.com/store/apps/details?id=com.sgtwombatstudios.braindotphysics

  • > Thank you! I appreciate that No, actually I am using cocoon.io. Canvas+ gave me a smaller file size, but it didn't draw to the screen correctly. It drew everything as though I were on a bigger screen, made everything small. When I chose Webview+, everything displayed correctly, but unfortunately it gave me a bigger file size.

    >

    That's weird. I'm using canvas+ with no issues so far. Not sure how big of an effect it will have, but a smaller apk size might be a little more attractive? I'm not sure if I would be of any help, but I would definitely try. You can tell me your project settings for C2 and settings for Cocoon than I'll take a look see.

    I set it to "Scale Outer" in Construct 2. I feel like I tried Scale Inner and it still displayed incorrectly. I don't position my objects in the layouts, I create them runtime and adjust them according to screen width and height. What method do you use?

    How did you promote your app?

    Well, I just saved some money and used pay per install. The only purpose of this is to move your app up the charts for organic installs. I wouldn't bother doing this with an app that is older than a month. The most important time period is the first 7 days after you release an app. The whole first month is also important.

  • Looks interesting, I'll give it a try!

    Thank you very much!

    I have used leadbolt.

    First time i created an app with ads...

    I will go check Mopub

    Leadbolt looks good...is it pretty good on CPM?

  • I just downloaded and rated your app

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sgtwombatstudios

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