New CocoonJS plugin from Ludei! Open source!

From the Asset Store
10 Orchestral Soundtracks / ~2 mins each / 11 audio clips in total
  • shaircast And it will be with this id that I will use the command to open the leaderboard and to send data to it?

    Thanks for the quick response!

    define a global constant or variable with text example: leader="fase7r934resr" (the id of the leaderboard in google)

    make a condition to check if the user is logged and submit score:

    if login succeed = set userloggedvar = 1

    if long failed = set userloggedvar = 0

    Example:

    if userloggedvar=1 - submit score of highscore to the leaderboard id leader

    Achievements:

    if userloggedvar=1 - submit achievement (in the achievement cocoon js pop up introduce the qWAERasdas id); set achieve1=1;

    achieve1=0

    On achievements be sure to trigger them once with a var and change that, otherwise it will submit continuously.

  • Thanks, lwgames that clears it up for me. As for the hotfix, it's located here: https://github.com/herksaw/Construct-2-plugin

    Just click on "Download ZIP" although you probably know what to do from there <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Has anyone encountered this problem...if you leave the Leaderboard Service field on the Cocoon plugin set to None and when you install it on your device, everything works perfectly. But, if you set it to Google Play Games, then it will get to the Ludei loading screen and just freeze (well, it just keeps flashing and flashing) and your game never loads.

    This has happened to me before, and after I reduced some of my image file sizes, it no longer would freeze on the Ludei screen. Does including Google Play Games increase your file size? What is everyone's install size on your phone for your app? Mine is about 30 mb, and I feel this may be high.

  • Thanks, lwgames that clears it up for me. As for the hotfix, it's located here: https://github.com/herksaw/Construct-2-plugin

    Just click on "Download ZIP" although you probably know what to do from there <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Has anyone encountered this problem...if you leave the Leaderboard Service field on the Cocoon plugin set to None and when you install it on your device, everything works perfectly. But, if you set it to Google Play Games, then it will get to the Ludei loading screen and just freeze (well, it just keeps flashing and flashing) and your game never loads.

    This has happened to me before, and after I reduced some of my image file sizes, it no longer would freeze on the Ludei screen. Does including Google Play Games increase your file size? What is everyone's install size on your phone for your app? Mine is about 30 mb, and I feel this may be high.

    Thats weird, not sure.

    I experienced similar problems because i had some plugins like Flurry had to remove it completly, so check if you have some non vanilla plugins which are not ready for the new cocoon yet. Check debug on cocoon launcher, maybe you get more info. When running on cocoon launcher, press the fps numbers on the top left corner.

  • Is anyone else having problems with the plugin part in performing the login request? In my case, the plugin no matter what I do, he always asks for login automatically at the beginning of the game.

    Hi i have the same bug here. I've reported that issue to ludei. Let see what happens.

    Link: http://support.ludei.com/hc/communities ... onstruct-2

  • so how did you guys managed to make cocoon js ads (admob+mobpub) work in 2.0 ? on 1.4.7 they work but fullscreen ad refresh brings a white page on top of everything and i want to use 2.0 since they fixed the crashing on sleep if you have music. ArcadEd Ed you use fullscreen ads, did you have problems with 2.0 compiler? Did you do anything different to make it work? Actually on the other app not even the normal ads work anymore with 2.0

    thanks

  • My banner ads seem fine in my tests, I haven't tried fullscreen ads in 2.0 yet. I'll try to this week.

    I am using the old version of Admob though, so I'm not sure if that is causing any difference. I don't know why it would.

  • My banner ads seem fine in my tests, I haven't tried fullscreen ads in 2.0 yet. I'll try to this week.

    I am using the old version of Admob though, so I'm not sure if that is causing any difference. I don't know why it would.

    What u mean the old version ED? I only used Admob since March, so i am not very proficient.

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  • Admob website updated about a year ago, I haven't gone through the update process. The more people are having issues, the more I think I might need too. Even for fear of breaking my ads .

    Mine still looks like this, you can see the blue UPGRADE button at the top.

  • oh i see, mine doesnt look like that. So i am on the new version and thats why it might not work? I guess. I'll wait a few days to see if somehow it will start to work, hopefully somebody will update the plugin/compiler or i will have to switch back to 1.4.7

    Thanks Ed

  • Our game Headless is now also updated with leaderboards and achievements : https://play.google.com/store/apps/deta ... ss.android

    We are still using the 1.4.7 compiler because we noticed a significant performance drop wit 2.0 on older devices.

    fullscreen ads do display (we are using chartboost) but there is still the bug, that only one ad will be shown per session.

    Did anyone try the achievements on iOS ?

  • fullscreen ads can be fixed with every 30/60 second cocoon refresh full screen ad, and on call show full screen ad, it will show every time, unfortunately the new cocoon plugin, frack ups the refresh full screen ad function...

  • Can anyone show me what the correct way to show the achievements? In my game when the score reaches at a certain value, an achievement should be enabled, but none of achievments ever worked.

  • Same here!

  • ArcadEd Hey! I know that usually you test the games with emulator or something like that, ludei is asking in my post if we can give them some info about restore purchases problem:

    https://github.com/ludei/Construct-2-pl ... t-42413903

    Right now i tested it in a published game, a friend purchased the premium version of my game and then we tested if the "restore purchases" works, so i haven't any log to help ludei, have you something? Maybe we can get this option fixed soon!

  • I have not dug into doing iAP yet.

    Link me to your game and I can install it, and purchase it and grab a logcat.

    -Give me the steps I should follow to reproduce the issue.

    -Screenshot the actual C2 event sheet where the code is happening.

    Ed

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