Savvy001's Recent Forum Activity

  • Hi!

    Does anyone have a autotile example for me using the behaviour on This Topic.

    It would be much appreciated <img src="smileys/smiley32.gif" border="0" align="middle">

    Kind Regards.

    Savvy001

  • Ashley

    I was not aware this is not a universal bug.

    In my case the precise step shown in the picture "using the turret behaviour" crashes it.

    If it does not for u, then i just hope that in the future the source will be spotted.

    Thanx for looking into it.

    Kind Regards

    Savvy001

  • Steps to reproduce:

    <img src="http://www.themillionpeoplebook.com/C2Bugs/UIClickBug.png" border="0" />

    Observed result:

    Crash

    Expected result:

    No Crash

    Operating system & service pack:

    Windows 7 64 bit ultimate

    Construct 2 version:

    Latest beta, but the bug has been here for a long time now.

  • boolean

    Yes still working on it.

    Im almost at the point where i can focus on just creating all the levels.

    Meaning that gameplay is allready solid, addicting and just needs a few more addons.

    Because this game will have over 100 levels for launch i will be working on that the comming 2 months.

    However, a trailer will be a.s.a.p.

    I'l notify u when our new site is online and the trailer is live.

    And in a post u said u struggled with the "is this fun" issue.

    The answer is simpel.

    If in doubt, no.

    The solution is also simple.

    Make it more fun.

    I noticed "our own game" is lots of fun when i was laughing my ass of thinking about the things i would implement.

    Now all these things are implemented and yes, they are allot of fun.

    A friend of mine today "who tested it for the first time said".

    I dont want to stop playing.

    Which means, "im having a great time".

    So fun is in multiple places, but having a connection with what is on screen is most important.

    So in both your game and our game in which the player can "edit" the outcome, the UI must be so fluid, that the gamer uses it naturally.

    So get your friends in, sit back dont say a thing and see what they are trying to do with your game.

    If they want to do things automaticly that the game does not support yet.

    Than that may ring your bell.

    Kind Regards.

    Savvy001

  • Nice to see, we had same idea, but are creating a very different result.

    I like your game!

    Kind Regards.

    Savvy001

  • Thank u for this great effect!

    The blood now drips from my screen!!

    Kind Regards.

    Savvy001

  • Ashley

    Is there any way to help Hidalgo

    Thanx for looking!

    Kind Regards.

    Savvy001

  • Ashley

    Thanx for the answer!

  • Ashley

    The goal for it was to keep the game playing.

    As in a realtime gameworld.

    Kind Regards.

    Savvy001

  • Maybe Tedg or pcfernandesjr can help u?

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  • Here is the bug report.

    Link to capx is in top post:

    Steps to reproduce:

    Allready done by Ashley

    Observed result:

    On my system Chrome does not loop the audio correctly if it is imported to the music folder.

    there is a gap of silence inbetween the loop of about approx 0.3 sec.

    Chrome does loop samples correctly when imported to the soundfx folder.

    Safari loops the sounds but has also a gap in between the audio loop.

    Here the gap is even bigger. about 0.5 sec

    Firefox gives the same results as safari

    Expected result:

    Infinite loop without gaps inbetween keeping the music sample constant.

    (My loops are build in cubase so they are at the propper length)

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: ?

    Operating system & service pack:

    Windows 7 ultimate 64 bit

    Construct 2 version:

    r122

  • Hidalgo

    I am not workin with this game anymore.

    Besides that i dont have all the plugins i used at that time.

    Goodluck on finding what u need.

    Kind Regards.

    Savvy001

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Savvy001

Member since 22 Jan, 2012

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