Savvy001's Recent Forum Activity

  • Fixed it!

    It has been a ride but now i works just perfectly.

    Thanx!!!

  • Now i am succesfull in setting a master and a slave.

    But connecting them via a pin behavior or otherwise is currently the problem.

    I am trying:

    Pick by comparison/pick by evaluate/pick by instance.

    But non of these let me pick the slave instance so that then i can pin them to the master instance.

    Normally this would be no problem between sprites "non same instance".

    Then i would state, pick sprite (a) pin to sprite (b).

  • Thanx for the reply, but the problem is that i cant pick a instance and compare it to another instance to be able to connect one to the other.

    I simply cant find a option for that in construct.

    So by that i dont truly understand your solution.

    Probably because i am not fully aware of possibilities.

  • Hi!

    I hope my jpg explains the issue im having.

    I truly need some help with this, as i ran out of ways to tackle this.

    Basically what i need is: to set multiple masters, and then connect multiple slaves to a single master.

    Extra info:

    All sprites are already on screen (so no spawning is involved here).

    And all are instances of 1 particular sprite.

    The image explains it best i think.

    I really hope someone out there can help me with this.

    Kind Regards

    Savvy001

    "Sorry if i double posted this "how to" but with the last one, i did not explain it correctly so it went overdue.

  • Hi!

    I could use your help.

    Issue details:

    A. Multiple instances.

    B. Trying to create 1 master instance.

    C. Trying to connect slaves instances to master. (for orbiting purpose)

    D. All are instances of the same sprite.

    Result would be: All slaves rotate the master instance.

    This is a total mindblow for me.

    Do u have the insight i need?

    Kind regards.

    Savvy001

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  • delgado

    This project is put in my refrigerator, so in other words i wil not touch until im satisfied with the direction it needs to go.

    As a result i "at this moment" have not any info on how to change the logic u ask for.

    I truly need to dive into the project for that.

    Maybe in the future, but i hope someone else can help u at this point in space.

  • Super Plugin!!!

    Great Work <img src="smileys/smiley32.gif" border="0" align="middle" />

    Kind Regards.

    Savvy001

  • Hooray!! <img src="smileys/smiley41.gif" border="0" align="middle">

    Now also playable on FaceBook !

  • Yes!!!!

    I need this allot in the future.

    Great Work blackhornet <img src="smileys/smiley32.gif" border="0" align="middle" />

  • It works great!

    Tested it with Node-Webkit Export.

    Thanx for this plugin!

  • If u like u can help us get the ratings up on IndieDB <img src="smileys/smiley20.gif" border="0" align="middle">

    Visit our Game Page

    <img src="http://button.indiedb.com/popularity/medium/games/22418.png" border="0">

  • boolean

    Thanx!

    As for your suggestion:

    I thought about that and tested it when i started building this game.

    When the items stayed on screen after spawning the ninjaball, the game looked less like a game.

    Thats when i realised i needed to make the items invisible and add a trail the ninja now leaves behind.

    Using the black trail of the ninja, gamers can track down the movement when the items are back on screen again.

    Just like a game of billiards.

Savvy001's avatar

Savvy001

Member since 22 Jan, 2012

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