Savvy001's Recent Forum Activity

  • Its worth the wait.

    Thanx for the fast reply.

  • Whoops, Shadow was not working.

    My game has a layout size of 3000,3000.

    And for some reason the paster wont show the shadow with this layout size.

    Capx is updated.

    http://www.iequalspace.nl/Apps/Capx/Paster_test_particles_shadow.capx

  • rojohound

    In the game im building i use your paster to create splitscreen play. (paster is moving rapidly from pos 1 to 2 back & fort)

    I set up your example capx just like i am using it in my game.

    As a result, the particles are not showing.

    The shadow however does. (mistake i made, thanx)

    Could u look at why the particles dont show.

    Thank u for the quick help!

    http://www.iequalspace.nl/Apps/Capx/Paster_test_particles_shadow.capx

  • Thanx MrGoatsnake

    Added new Pixelated art style & Block/Base building option.

    New video later this day.

  • I cant get the particles working with the paster.

    Neither the new shadow and lighting behaviour and plugin.

    Does the Paster plugin need a Update?

  • Thanx for the tip

    I followed your advise

  • Thanx Imchucho

  • Dev video is updated to v1.02

  • When checkng the RawAxis (0,5) i now get -1 + 1 when moving left right!

    Still strange that when trying normal axis (0,5) it does not show.

  • On a Gamepad test page, http://www.html5rocks.com/en/tutorials/doodles/gamepad/ it says my controller has an extra axis. (no5)

    When trying to detect this axis in construct it does not register?

    Ashley?

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  • Hi

    My gamepad is registering:

    Windows

    left analog X & Y

    Right analog X & Y

    Construct

    left analog X & Y

    Right analog only X (when pushng forward), and no Y.

    I have checked all the axis events, but none register the right analog stick correct.

    I need both X and Y.

    Does anyone know this issue or a fix?

    KInd Regards

    Savvy001

  • Hi all.

    Im building a Liero style action platform shooter (with grappling & splitscreen)

    Developer Blog: http://iequalspace.nl/wp/quantumblast/

    Dev Video 5: http://youtu.be/ZwKrbeWvEvo

    Current version 1.06

    http://youtu.be/ZwKrbeWvEvo

    This update

    1: New assault rifle.

    2: New phantom bomb.

    3: Many additional building blocks.

    4: Larger level.

    5: Enhanced grappling features.

    6: Some updated graphics.

    Details: Quantum Blast

    Is going to be in the style of the old Liero game, but with a personal twist.

    It means u can Grapple like spiderman and are loaded with Crazy guns/mines/turrets to blast your friends into quantumness.

    The game has local multiplayer (Splitscreen).

    Current dev state: V1.06

    Release date: When Ready

    Current Controls (Xbox360 PC controller)

    Left analog stick = left right

    Right analog stick = aim up down

    Right analog stick pressed = grappling hook

    Left analog stick up/down = activate grappling up or down

    Left trigger = jump/double jump/release grappling

    Left analog stick when grappling (hanging) left right = swing left/right

    Right trigger = fire gun

    Left shoulder button =Select previous weapon

    Right shoulder button = Select next weapon

    Dpad Right = Buildmode & select next block

    Dpad Left = Buildmode& select previous block

    Dpad down = Exit Buildmode

    Done:

    Splitscreen

    Grappling

    Level Logic

    Weapon tree

    Double Jump Yetpack

    Character Animation

    3 weapons of 11 (current max is not final)

    Block Building system

    Art style chosen

    Sound fx

    Level Editor

    Level Saving System

    Build Blocks (keep adding them)

    Larger Level

    Quantum Bomb

    Additional Grappling Features

    New Assault Rifle

    In Game UI Design

    -----------------------------------------------------------------

    Im open to suggestions for this game

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Savvy001

Member since 22 Jan, 2012

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