Savvy001's Recent Forum Activity

  • Hi Team Scirra.

    I am implementing music into my project and i discovered a looping bug.

    There seems to be a gap between the loops, when a music file is played that was imported into the music folder.

    However, when the same music file is played when it is imported to the soundfx folder it loops perfectly.

    U can test it using the provided capx.

    Is it fixable?

    Capx

    Kind Regards.

    Savvy001

  • Ashley

    That is great news!

    And thanks to the rest for your helpfull answers clearing this matter <img src="smileys/smiley20.gif" border="0" align="middle" />

    Now i know what to do.

    Kind regards.

    Savvy001

  • Hi!

    Is there any way to play mp3 files for "music".

    I'd like to keep my project as small as possible.

    Im using cocoonjs & desktop browser for my games.

    Thanx for any answer!

    Kind Regards.

    Savvy001

  • lahirug87

    Search for these missing plugins on the forum.

    Then install plugins in your construct2/exporters/plugins folder.

    Then install behaviors in your construct2/exporters/behaviors folder.

    Thats it.

    Kind regards.

    Savvy001

  • Your welcome! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • czar pcfernandesjr Tedg lahirug87

    I updated the link in the main post.

    Have fun!

    Kind Regards.

    Savvy001

  • Thanx rexrainbow!

    Just downloaded, i indeed had the old version.

    Kind regards.

    Savvy001

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  • Very nice!

    Thanx for this great effect <img src="smileys/smiley32.gif" border="0" align="middle" />

    Kind Regards.

    Savvy001

  • Update.

    I cheated the plugin a bit to make it work.

    I added another instance bank which i left empty.

    Then to clean the first instance bank i load a json from the second instance bank.

    Which is empty <img src="smileys/smiley2.gif" border="0" align="middle" />

    Now i dont have doubles with the above explained issue.

    Kind Regards.

    Savvy001

  • Hi rexrainbow!

    I have a issue.

    As sprites spawn on screen a event saves all instances of that sprite into the instancebank.

    Then i destroy the sprites by clicking on them.

    Then i press load, and the sprites are loaded from the bank and appear on screen again.

    Because of the event that says to save when i spawn the sprites, it creates doubles.

    So i added a extra action when i press load, to first clean the instance bank, then wait a second then save all instances.

    But it seems like the instancebank is not cleaning.

    Because i stil get doubles.

    Strange...

    Do u have a sollution?

    Kind Regards.

    Savvy001

  • Ashley

    I hope where u find the time to do so, that the new audio effects can be implemented for cocoonjs.

    It is such a win!

    Kind Regards.

    Savvy001

  • Of course.

    Personaly i to would like to see a behaviour for this.

    Kind Regards.

    Savvy001

Savvy001's avatar

Savvy001

Member since 22 Jan, 2012

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