cvp
The thing is that any normal image that is in the dropbox can't be displayed in your app.
Construct2 gives u the possibility to load an image from a URL or URI.
That being said: Dropbox needs permission from the user side to enable u to download.
So just pointing the "Load from URL" (which is build in action in the event editor) to dropbox will not work.
Correct me if im wrong on this matter.
So if u want any image to be loaded into your game.
Then u have to A: Put a premade .txt AsJSON with all your images in it in your dropbox.
Or B: Go with the method i presented in the .capx
Method B: is in short, load image into game/then upload webstorage to dropbox.
Then later on u can download it again from dropbox back into the game.
Thats 1-up for multi platform gaming ;-)
But this method is based on user content for games.
However u could also use it to build your base64 image collection.
Which u can then download in other games.
Hope this clarifies it a bit ;-)
Kind Regards.
Savvy001