Ashley
I have a new issue with this.
The method above is fine if i would have a "known" amount of sprite instances i need to use.
Then i would just give the main sprite enough frames.
In my case i cant predict the amount of frames the user is going to fill with their own image's.
So as they progress in the game, they add more sprite instances.
But when the frame amount runs out it would mean that the user could no longer insert their own images.
Simply because all the "set" frames are already filled.
It would look like.
Amount of sprites: 200
Amount of instance frames: 200
= 200 frames can be filled with user images
(This setting is good for static games)
My case is:
Amount of sprites: 200 & growing by user
Amount of instance frames: 200
= 200 frames can be filled with user images, but sprite amount will exceed this limit.
(Here i have a problem because i cant "grow" the frame amount)
Do u have a solution?
Kind Regards
Savvy001