PabloDev's Recent Forum Activity

  • Hi.

    I do not know if it helps to make suggestions.

    I have never got answers to my suggestions but I am going to do it.

    My suggestion is to add "toggle" to mirrored.

    It is useful to not be checking if an object is or is not mirrored.

  • Thank you.

    I expected this to be included in the behavior.

  • Hi.

    The platform behavior does not have the "is enabled" condition.

    How do I find out if an object has the platform behavior activated ?.

  • Hi.

    I would like to suggest the implementation in the multiplayer object of the condition:

    is lerp (axis).

    The axis can be X or Y.

    This condition indicates true or false if the multiplayer object is doing lerp on the X or Y axis indicated in parameters.

    This serves to identify when a client object is moving on an axis.

    Example:

    if (lerp (X) == 1 && lerp (y) == 0)

      set_animation ("walk");

    end

    It is just an example of the use of that condition.

  • Hi.

    I have this error again.

    Previously I solved it but now it happens again and I do not know why it occurs.

    Any ideas?.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • c2 plugin server is on your side or you have to set up your own server

    photon has their own server

    Photon has its own server but it is not a dedicated server.

    I want to say that one of the players will have and also execute the code that a dedicated server should execute.

    Therefore it is not a dedicated server.

    So it looks the same as the C2 plugin.

    That's what I believe right now.

  • Hi.

    What is the difference between using photon and the C2 plugin?

    I know the limitations of the free photon account but are there differences in the connection?

    Is the connection using photon better?

  • They have not said anything about that they are going to stop developing C2, they are only going to correct errors, for me it is enough to continue using it.

  • Hi.

    In the documentation of the multiplayer object it is not indicated that the data is compressed to optimize the bandwidth.

    Why is not this characteristic added to the multiplayer object?

  • Thanks guys.

    The problem was because I was not using "simulate control".

  • Hi.

    I'm not sure if this is a bug with the platform behavior but I think so.

    When you press the right cursor the left sprite hits the wall and stops.

    When you press left cursor the other sprite hits the wall and scales it through it.

    I think that this behavior is not normal.

    https://www.dropbox.com/s/7oh11y5zjsyhq1u/platformBehavior.capx?dl=0

  • Possible FIX:

    Okay.

    This error can be caused by the fact that the code is not using the same declared tags when it comes to signaling on the server.

    If in the signaling you declare the tag "playerControls" and later decide to change it, then you should check well that all the tags were updated to this new name.

    Hi. Please about an error with the multiplayer plugin.

    Why does this error happen? Any clues?

PabloDev's avatar

PabloDev

Member since 2 Nov, 2015

None one is following PabloDev yet!

Trophy Case

  • 9-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Email Verified

Progress

12/44
How to earn trophies