PabloDev's Recent Forum Activity

  • These WEIRD behaviors that are not documented are nefarious and can drive more than one crazy when you have a broad code.

    Your idea is fine, thank you, it would be necessary to see if it is a bug or it is not a bug.

    No doubt strange it is.

    I use a translator and if I am right, the official documentation does not report this.

    By the way, what is the SOL?

  • Thank you I'll try that, it had not occurred to me and it makes sense.

  • Hi.

    I keep the mouse pressed on the screen (touch is true) and then pulse space but the sprite is not destroyed.

    Why?.

    If you underline "Z is down" then it works.

    https://www.dropbox.com/s/1rt29j5le6b6d4g/testKey.capx?dl=0

  • Hi.

    I have two groups of conditions.

    The upper one are two separate conditions.

    The lower are the same two conditions but in an expression.

    The problem is that it only works for me if the conditions are separated.

    Only the top group works.

    Why? They are the same conditions, the lower group should work canceling the upper group.

  • Then these triggers are more suitable to contain the actions to be executed.

    That is, it is advisable to use them like this:

    Thanks for the info.

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  • Hi.

    Can someone tell me why the sprites are not destroyed when I hit the space bar?

    https://www.dropbox.com/s/1rt29j5le6b6d4g/testKey.capx?dl=0

  • > If you rely on rexrainbow's plugin, use C2. This is my advice for you before your project goes larger and larger.

    >

    A solid advice. Especially since I'm using Construct to make PC-grade games and not just smaller mobile games.

    Though I have never been able to compile .apk's via cocoon.io for some reason. So any Android app I might want to make will have to be imported to C3. Not sure what I'm doing wrong there.

    Also one helpful user informed me that rexrainbow has left the Construct ecosystem and won't be "porting" any more of his plugins to C3. Only thing I needed that is missing is the Firebase ItemTable..

    Are you sure about that? I'm looking at the last messages from Rex but I do not see that he has officially communicated.

  • I'm doing tests

    My game is 1vs1.

    Maybe my packet loss error is due to the two players sending data and trigger the same event 2 with their data sent.

    What happens when two players shoot the same event?

    Is the same event executed twice on the same tick? I think that is not possible and the data of a player will be lost.

    Should each player execute a different event?

    Player 1 sends his data and triggers event 2

    Player 2 sends his data and triggers event 3

  • Hello

    How to control the loss of packages ?.

    Sometimes I press a key but the pulsation is not executed due (supposedly) to the loss of packages.

    How do I make all the beats executed?

    Is there any way to improve this?

    I press the Z key and an event is sent (event 1) to the server, the server sends it to all the players (event 2) but, sometimes, some players do not receive it.

  • Hi.

    Is it possible to eliminate the warning that appears when adding a plugin to a project?

    I have not seen it in the preferences.

  • Thanks for the information guys.

  • Thanks for the info.

    Can I have another question? I have not seen any information about this.

    If I put in every tick a raise event, then photon will be sending each frame a raise event ?, does not it have a limit of maximum 30 raise event per second like the multiplayer official object?

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PabloDev

Member since 2 Nov, 2015

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