PabloDev's Recent Forum Activity

  • You see these icons that have no image, you should see the eye icon.

    Does someone else happen?

    Im with R256.

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  • Maybe this thread refers to the same error.

    I'm not sure.

  • Hello, is it possible to change the background color of the tilemap window ?.

    The color is white in a predefined way, I want to change it to another color.

    Can it be done in any C2 configuration file?

  • Thanks, the effect is gone, the link does not work.

    What I need is for the sprite to leave a trail of other cloned sprites and these disappear little by little.

    I think that the effect you gave me is another more complicated way of doing it, although it is true that it is what is more like the image I put before.

  • Hi, I think this question should be asked in this section.

    A section of questions like this would be fine in the effects and behaviors section.

    My question is, is there a behavior that allows a sprite to leave a wake when it moves at high speed?

  • Hello, my name is Pablo and I like the creation of retro style graphics, I make them for my games and I can also make them for yours if you want.

    Here you can some of my works, keep in mind that the images have a grainy effect (apologies for this) to avoid the possible illegitimate use, even so I hope you can get very approximate idea of the finish, these are some phase backgrounds that I have facts:

    I also have a package of 29 animated sprites that includes preview videos published in a different store than scirra, I think it would not be correct to put the link here.

    We agree on details, prices and others for private.

    If you need to see more of mine, do not hesitate to contact me.

    A greeting.

  • It seems that there are not many like bitballoon, easy and fast.

    Do you know any to upload and try my game ?.

  • I have tried in scirra arcade but there are too many questions to do a test.

    Also I have not seen the option of putting the game in private, in this moment my game is private, I do not want to publish it.

    I will look for another host other than bitballoon.

  • Hi, I'm trying my multiplayer game on chrome for android.

    I upload the game to bitballoon and then I try it on android (Galaxy S6).

    Resolution 320x160.

    All events disabled.

    No scroll.

    No physics.

    Without tilemap objects.

    Only one text object that is written every 0.5 seconds shows the fps.

    Two sprite objects that only reproduce an animation slowly of 2 frames.

    Something else out there, like 3 spritefont objects that are not processed because the events have been deactivated.

    The performance starts at 60 fps and ends down at 35/45 fps.

    I think this has happened to many people before but I do not know the reason.

    Does anyone know anything about this mystery with performance?

    I have run the debugger on PC, I do not see anything that increases CPU usage.

  • But we still do not know if it is a bug and it is necessary to report it.

  • Hi, what is the best way to make an event happen in both players at the same time?

    My game is 1 vs 1.

    Is the most precise way to send the event from the server simply ?.

  • Thank you.

    In more detail it is due to the box where the text is contained.

    When you increase the scale of the text you get to a time when the text does not fit in the box, at that time the text disappears.

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PabloDev

Member since 2 Nov, 2015

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