Hi, I'm trying my multiplayer game on chrome for android.
I upload the game to bitballoon and then I try it on android (Galaxy S6).
Resolution 320x160.
All events disabled.
No scroll.
No physics.
Without tilemap objects.
Only one text object that is written every 0.5 seconds shows the fps.
Two sprite objects that only reproduce an animation slowly of 2 frames.
Something else out there, like 3 spritefont objects that are not processed because the events have been deactivated.
The performance starts at 60 fps and ends down at 35/45 fps.
I think this has happened to many people before but I do not know the reason.
Does anyone know anything about this mystery with performance?
I have run the debugger on PC, I do not see anything that increases CPU usage.