Hi, I'm developing a one-vs-one videogame with multiplayer and local option. My idea for launch would be a version for Steam and another for web. The game has unlockable contents, in the web version the unlockable contents would cost 3 times more than the Steam version.
Also the Steam version includes the soundtrack produced by me.
An example?
This is a track for my game published on android
https://soundcloud.com/shaoo/non-stop-robot-android-ost?in=shaoo/sets/non-stop-robot-android-game-soundtrack
The contents are unlocked by winning rounds, this will allow me to keep active users in the game because, as I said before, on the web they cost 3 times more effort but you will play for free. In the version of Steam the unlockable contents do not require so much effort. For example, to unlock a new level or character in the web version you will need to win 40 rounds, in the Steam version you only need to win 20.
At first I think it's a good idea.
Any suggestions? Has anyone done this before?