PabloDev's Recent Forum Activity

  • > Hello, a question, why this happens?

    >

    >

    >

    > Player 1 bounces when pushed

    >

    That's the standard Platform plugin's behavior - it happens because of how the plugin resolves collisions and overlaps. One of my big challenges for Platform2 was to ensure that this didn't happen (not easy - the standard plugin is very well written and highly optimized).

    Why do you say it's very well written?

    I think that should not happen with platform behavior.

    I have not tried it in other engines, maybe in other engines it also happens, I do not know.

  • Ok, thank you, I did not know that.

    Also can be solutioned with wait 0 before of positioning of the sprite (sprite x 48 y 48)

  • Hello, why is the code underlined with red color not executed ?.

    https://www.dropbox.com/s/19if12pesja1e ... .capx?dl=0

  • Hello, a question, why this happens?

    Player 1 bounces when pushed

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  • There are several reports on this but I think that Scirra is not going to modify it.

  • Add "pick all Array" to redo the second check taking into account the array that is rejected in the upper if / or.

    In traditional programming this does not happen.

    What happened is that in the if / or the array was rejected because its element number 0 is not equal to 0, but the if / or turned out to be true by typeID = 1...

    So it works too

  • Hello, why can not I change the blend mode of a tilemap object in the events ?, I can only do it in the editor.

    Sprites can change their blend mode in events.

    Options in tilemap

    Options in sprites

  • scirra.com/forum/viewtopic.php

    Sorry, that's all there is.

    Ok thanks for this guys!

  • Hello, I'm looking for a plugin to save JSON data safely.

    That the user can not alter them.

    I'm not sure but I think this plugin will be useful for this ?.

  • Hello Rex, I need to save some JSON strings and avoid that any user can alter them, if I compress the string, it serves to make it safer ?.

    **Ok I think it will help if I use the coding.

  • I'm doing a 1 vs 1 game with online and local mode.

    The player wins rounds and unlocks levels and characters, that information should be saved on disk.

    File that stores the following data:

    Player's name

    unlocked characters

    unlocked levels

    won rounds

    So I think that I have to store this information locally, so I thought about using JSON.

    But if I do not encrypt the data, the player could alter it and unlock everything.

  • Thanks for the info, although I expected a plugin to exist. Godot can encrypt the JSON data. Why can not C2 ?.

    I do not understand very well the way you describe me because you talk about a server ?.

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PabloDev

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