> Hello, a question, why this happens?
>
>
>
> Player 1 bounces when pushed
>
That's the standard Platform plugin's behavior - it happens because of how the plugin resolves collisions and overlaps. One of my big challenges for Platform2 was to ensure that this didn't happen (not easy - the standard plugin is very well written and highly optimized).
Why do you say it's very well written?
I think that should not happen with platform behavior.
I have not tried it in other engines, maybe in other engines it also happens, I do not know.