PabloDev's Recent Forum Activity

  • In my opinion it is a flaw in the design.

    The speed should be permanently changed but I understand that it can not be modified because it affects other projects.

  • https://www.scirra.com/forum/moving-solids-against-platformers_t201387

    https://www.scirra.com/forum/platform-behavior-making-it-play-nice-with-customs_t53779

    Thanks but that does not help me, I think the platform behavior must respond correctly to the solids, because that's what they are for.

    And that must be its function.

    The platform behavior should have a perfect integration with the solids.

    That is what I think.

  • The behavior could check:

    Am I on the ground?

        Can I escape horizontally?

           - Yes, then I look for horizontal output and I only move on X axis

           towards the area free of objects.

    If you are on the ground you should check if you can escape on the X axis only.

    He currently seems to want to escape in X and Y.

    This is just an idea.

  • They are levels that players unlock by playing 1 vs 1 rounds.

    For example, if you win 5 rounds you unlock a new level.

    This can give situations in which one player has an unlocked level and the other player has the same level blocked.

    I'll have to think about that.

    I think the option of flipping a coin and using the random factor to see which player will choose the level is fine.

  • Hey, I had this strange thing too.

    I set a color in the "set color" effect and it was different from aseprite.

    Here something strange happens with the rgb values.

  • Hello, a game design question.

    In my online game (1 vs 1) there are several levels to play the game.

    How is the level at which the players will play the game selected?

    1 - The server player chooses the level.

    2 - The server player chooses the level and the client shows if he is convinced or not.

    3 - Random level.

    4 - Another option?

  • Ok, I think that saving the file in the cloud would require an internet connection and would not allow recovering the data without internet in local mode.

    I need some way to make the locally saved data can not be exchanged.

  • Hello, Rex

    I would like to ask you if you are still active with these C2 plugins or you will not solve any more possible bugs.

    A greeting.

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  • I think you should use the "Leaderboard - Firebase" plugin from Rexrainbow.

    It is in this section:

    Web - Firebase - application

    https://c2rexplugins.weebly.com/map.html

  • you must decide do you want to bind score, save game state etc. to user (can play on diferent machines eg. PC, notebook etc. ) or to single machine?

    I would recommecnd to bind personal data to user account (thats why we have login to every game) rather than to a machine.

    Yes, I think you could study that way of saving data in the cloud.

    Any clue on how to start with that?

    What plugin or method should I follow for that ?.

  • It's a bit complicated to get the MAC address for what I see.

    The truth is I do not know what I will do, I will continue thinking while I continue with the development.

    -----------------------------

    Well, my game is online and local.

    In the online mode you unlock content, this data is saved locally so that in the next session the contents are unlocked.

    If a player unlocks everything and shares the game, the game will have lost incentive because other players will have everything unlocked without having to win it by winning rounds and playing online.

    This hurts the overall experience so I need some way that the games can not be shared.

    If there is another way then I could try it and avoid that problem you are commenting on.

  • Thanks but the game is saved locally in a file in JSON. I will not use local storage.

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PabloDev

Member since 2 Nov, 2015

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