PabloDev's Recent Forum Activity

  • Hello, a question, each computer has an unique ID.

    This can be used so that saved games can not be shared.

    How do I get the id of the computer where my game runs?

  • Hello, please, could you help me with these questions?:

    1- How do I choose the region of the photon server I want to connect to?

    2 - Does Photon do this automatically and connect to the most convenient region ?.

    3 - When I use "Connect to the name server", am I connecting to a master server or a name server?

    I'm confused with this, what condition should I use to know if I'm connected to the photon server ?:

    Is connected to master server

    OR

    Is connected to name server

    It seems that neither works, even though I am connected to the server.

    Although I am connected in a room, these conditions are always true and the text is written.

    Then, how do I check if I am connected to the photon server?

    -------------------------------

    Final note.

    I received this error:

    When I added this condition:

    Can I give you some information to solve this?

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  • You can turn off "Preview events" on the Project.

    I did not realize that option but ... why these effects do not have the option of being deactivated individually ?.

    That option, although it solves the problem, deactivates all previews and that is another problem.

    Thanks for the info.

  • The point is that if you add some effects (like "set color") to objects such as tilemap, then you will have problems in the editor because these effects do not have the option to "disable" in the editor.

    They can only be deactivated in execution through events.

    There are also cases in which the effects can only be activated in the editor but not in events.

    What do I do then to see an object in its normal state if these effects have no option to be deactivated in the editor?

    "Set color" effect without "disable" option:

    You will always see it with the effect activated in the editor

  • Problem Description

    This also happens in C3.

    If you set the speed of the current animation in events, this speed will not be remembered if there is a change and a return to the animation from which the speed changed.

    Changing the speed of the current animation in events only serves for the current cycle of the animation, then the speed values set in the editor will be taken again.

    In this gif you can see that by pressing Enter I change the speed of the animation when the sprite has the green animation, then the sprite changes to the blue animation, again the sprite returns to the green animation and now the speed is again the initial.

    Attach a Capx

    https://www.dropbox.com/s/pt60jrqiuyv7e ... .capx?dl=0

    Description of Capx

    The capx includes a sprite object with two animations.

    anim1

    anim2

    Every 3 seconds the animation is alternated between these two animations.

    Steps to Reproduce Bug

    • Step 1 Press Enter to change the speed of the current animation
    • Step 2 Look the change and wait for that animation to be established again.
    • Step 3 Note that the change in speed that was made in the animation is not remembered and the values ​​set in the editor are taken again.

    Observed Result

    The speed change set in events is not fixed and will be forgotten when the animation is displayed again.

    This prevents that at the beginning of a program you can configure the speed of your sprites in events.

    Then you only have the possibility to configure your speeds in the editor.

    Expected Result

    A change of speed of the animation in the events must be fixed and be remembered for future visualizations of the animation.

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    W10 64

    Construct 2 Version ID

    R259 64

  • I think using the string variable will be my solution.

    Thank you!.

  • Hello, please, how do I go through the letters of the alphabet ?.

    Do I have to create an array with the letters? Is not there another mode?.

    I do not think there is an ascii variable or something like that that allows me to do this in an easier way.

  • Hello, is it a lot of work to fix this?

    Do you have a plan to review this inconvenience any day?

  • Ok, thanks for the info, I think it should not be too complicated to do it.

  • > Ok, could we create a bug / notice about this?

    >

    I'm not sure why I would want a limitation/bug in a standard plugin fixed if it's providing my plugin with a selling point...

    If Scirra solves this, one thing will happen:

    We will all benefit from it.

    It can also happen that you get rid of this problem and focus on other features of the plugin.

    But that's up to you.

    Anyway, I opened an error report.

  • Problem Description

    This also happens in C3

    When a sprite (with platform behavior) is pushed by a solid object (with sine), the sprite bounces on the ground inexplicably.

    Attach a Capx

    https://www.dropbox.com/s/l78963yarevjx ... .capx?dl=0

    Description of Capx

    There is a sprite (with platform behavior and with black color) and a solid object with sine behavior.

    There is a solid tilemap type floor.

    The platform behavior has the default values.

    Steps to Reproduce Bug

    • Step 1 - Take the sprite to be pushed by the solid object with sine behavior
    • Step 2 - Let the solid object push the sprite and do not move the sprite while the solid object pushes it
    • Step 3 - Observe how the sprite bounces on the floor when pushed

    Observed Result

    When the sprite is pushed by the solid object, the sprite bounces on the ground.

    Expected Result

    The sprite should not bounce on the ground when it is pushed.

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    W10 64

    Construct 2 Version ID

    R259 64

  • > Why do you say it's very well written?

    > I think that should not happen with platform behavior.

    >

    > I have not tried it in other engines, maybe in other engines it also happens, I do not know.

    >

    It's a manifestation of the push-out-solid function that is contained within the c2 core. If the Platform behavior was perfect then I wouldn't have wanted to make Platform2...!

    Ok, could we create a bug / notice about this?

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PabloDev

Member since 2 Nov, 2015

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