> Hello, please, could you help me with these questions?:
Hi
>
> 1- How do I choose the region of the photon server I want to connect to?
Set "Region" option in Photon object properties or call "Set region" action if you need to change region in runtime.
>
> 2 - Does Photon do this automatically and connect to the most convenient region ?.
No, best region selection is not supported currently in Photon js sdk and construct plugins
>
> 3 - When I use "Connect to the name server", am I connecting to a master server or a name server?
Client connects to name server first, then automatically to master server of region you specified.
> I'm confused with this, what condition should I use to know if I'm connected to the photon server ?:
>
> Is connected to master server
> OR
> Is connected to name server
>
> It seems that neither works, even though I am connected to the server.
> Although I am connected in a room, these conditions are always true and the text is written.
>
>
>
> Then, how do I check if I am connected to the photon server?
What exactly you need to know? You are connected to a server (name, master or game) while one of "Is connected to Nameserver", "Is connected to Master server", "Is connected to a lobby", "Is joined to a room" conditions is true. You may find more convenient to handle "On" events like "On join room".
"On state change event" is useful for client state tracing.
>
> -------------------------------
>
> Final note.
>
> I received this error:
>
>
>
> When I added this condition:
>
>
>
> Can I give you some information to solve this?
You use "Is connected to a lobby" as an event but it's simple condition which called on each frame. Use "On join lobby" event instead. See samples bundled with plugins for details.
Thanks, I'll need to do some tests on that.
Now I am dealing with graphic material, I hope to soon return to the connection issue.