Hi.
I would like to suggest the implementation in the multiplayer object of the condition:
is lerp (axis).
The axis can be X or Y.
This condition indicates true or false if the multiplayer object is doing lerp on the X or Y axis indicated in parameters.
This serves to identify when a client object is moving on an axis.
Example:
if (lerp (X) == 1 && lerp (y) == 0)
set_animation ("walk");
end
It is just an example of the use of that condition.