PabloDev's Recent Forum Activity

  • I do not understand what the execution time means.

    Does it mean faster when running a game or something?

    Does it mean that the game requires less CPU resources ?.

  • Model of two audio tracks (unfinished), It's a somewhat experimental style.

    It has tribal touches (due to the theme of the game) as in percussion, acoustic and electric guitars (not in this tracks).

    https://www.dropbox.com/s/66axz3szvxs8k3k/oldMan.mp3?dl=0

    I will not update this thread any more in the short term, I could show something playable but I want to continue working and show part of the gameplay later when I am more advanced.

  • 19.14 exactly with SSD and win10 64 with the antivirus disconnected

  • A long time ago and I do not remember but I think I did not get the connection in Local.

  • Hello

    I'm using your JSON plugin -> https://rexrainbow.github.io/C2RexDoc/c2rexpluginsACE/plugin_rex_hash.html

    I have edited a data using the plugin and now I want to assign the edited string to the array but I do not know if I should do it using JSON.asJSON or JSON.ToString.

    How should I assign the edited string to its original place?

    What is the difference between AsJSON and ToString ?.

    Sorry if this does not go in this thread but I did not find the thread of the plugin.

    If I find the original thread I can delete this message and place it there.

  • I think it's because you're not sorting the other two purple Sprites along with the blue Sprite.

    If you put Sprite and Sprite2 into a family, and then apply the ZIndex based on your variable, and then sort the family, you should get the expected result.

    But I have objects of various types.

    Tilemap and sprites.

    Would I have to create families for everything just to order the Z axis ?.

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  • I create and load the state of the object from JSON but there is a problem with the ZI variable.

    Then I check if the state of the object is different from the state in JSON saved previously, if it is different, then I save the new state in JSON.

    Because of this "problem" with the ZI variable, the state is always different because the JSON ZI variable and the newly created object do not match.

    So I use the plugin to match them.

    I create the object.

    I write in JSON (previously saved) the new ZI value.

    I assign the JSON state to the object.

    When the level is finalized I compare the states (sprite.asJSON <> stateJSON)

    If there are differences in the states then -> stateJSON = sprite.asJSON

    Now when comparing the state of the object (sprite.asJSON) with the state saved in the JSON chain, it will only be saved if something has changed (such as the damage it has or the coordinates).

    I'm doing tests with a REX plugin to get that.

  • I do not know what to do, everything is due to a ZIndex error.

    I need to access the JSON data to alter the value of ZI and put the new value there.

    This is because when you create an object you now have a new ZI and it does not match the one in JSON at the time you saved your JSON status.

    What is the easiest thing I can do?

    I'm testing with a REX plugin, maybe I'll get results.

  • Hello, why does the sprite not recover its initial Z ?.

    Initially the sprite was behind the other sprites but although I reorder its ZIndex, now the sprite appears in front.

    https://www.dropbox.com/s/amvfnuxteajdjwl/testJSON2.capx?dl=0

  • Hello, I have a variable STRING that saves the state of an object in JSON.

    Can I access a data of that variable STRING in JSON to change a value?

    How can I access a value in JSON format?

  • A scene and narration that belongs to the introduction of the game, is in DEBUG mode.

    More info in the first message of this thread.

  • I think it refers to the movement of vibration

    https://www.dropbox.com/s/sqhly33mpam90 ... .capx?dl=0

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PabloDev

Member since 2 Nov, 2015

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