> Hi can anyone help me with this?
> When I press the right cursor the sprite hits the wall and moves down, I want to avoid this, I do not want the sprite to move down or in any direction, I just want it to stop.
> In addition, the sprite vibrates when hitting the tilemap object.
>
> Does anyone know how this can be solved ?.
> - With the right cursor pressed, avoid that the sprite does not move automatically when hitting the wall.
> - Those annoying vibrations.
>
>
>
im not understand what you 're tryng to do, first of all, your platform behavior is all set to 0, so it's useless.
you can remove it (the platform behavior) and pressing right, your sprite go to the right equally.
without colliding with the tilemap as it is right that it is normally.
If I eliminate the platform behavior, then the sprite will not detect the wall.
I want the sprite to hit the wall and stay still (even if I hold the right cursor), and the sprite does not move down, as you can see in the gif.
Another issue is the vibrations that occur when the sprite is hitting the wall.