PabloDev's Recent Forum Activity

  • Hello, here is a tutorial to create APK from C2.

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  • Hello, in this program the variable Z of the sprite does not recover the value with which it is saved in JSON.

    The sprite should not be destroyed.

    The sprite is destroyed because its variable Z does not match the state saved in JSON.

    https://www.dropbox.com/s/mr9ec14ekmubbg2/testJSON.capx?dl=0

    If this is a bug and someone wants to report it, then you can use my capx file, I do not speak English and it is complicated to fill out a report so that it is understandable.

  • Hello, in debug mode.

    When I click on this button:

    the console is located in a place where I can not move it, the maximize and minimize icons are not visible and can not be moved, this is very annoying for me.

    How can i fix this?.

    In the image you can see that the buttons in the window have disappeared and are not visible.

    I use two monitors.

  • I have added the solid behavior to the sprite but it has no effect.

    The sprite is still moving on the wall.

  • > Hi can anyone help me with this?

    > When I press the right cursor the sprite hits the wall and moves down, I want to avoid this, I do not want the sprite to move down or in any direction, I just want it to stop.

    > In addition, the sprite vibrates when hitting the tilemap object.

    >

    > Does anyone know how this can be solved ?.

    > - With the right cursor pressed, avoid that the sprite does not move automatically when hitting the wall.

    > - Those annoying vibrations.

    >

    >

    >

    im not understand what you 're tryng to do, first of all, your platform behavior is all set to 0, so it's useless.

    you can remove it (the platform behavior) and pressing right, your sprite go to the right equally.

    without colliding with the tilemap as it is right that it is normally.

    If I eliminate the platform behavior, then the sprite will not detect the wall.

    I want the sprite to hit the wall and stay still (even if I hold the right cursor), and the sprite does not move down, as you can see in the gif.

    Another issue is the vibrations that occur when the sprite is hitting the wall.

  • Hi can anyone help me with this?

    When I press the right cursor the sprite hits the wall and moves down, I want to avoid this, I do not want the sprite to move down or in any direction, I just want it to stop.

    In addition, the sprite vibrates when hitting the tilemap object.

    Does anyone know how this can be solved ?.

    • With the right cursor pressed, avoid that the sprite does not move automatically when hitting the wall.
    • Those annoying vibrations.

    https://www.dropbox.com/s/l66ydwap2j5i4 ... .capx?dl=0

    It's for my game The Pasota, the new sensation.

  • Why do not they include that information at the moment when the status is saved in JSON?

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  • Ok, the error seems to have been fixed with the update.

  • Kyatric.

    I said, I have the latest version of NWjs.

    This error occurs with an empty project.

    I'm not going to fill out a report for several reasons and I do not think it's necessary, just do not work NWjs in r248 !.

  • the Mnk,

    Looks like it's not been fixed for this update. Here's how to fix the problem:

    Open the Sine Behavior runtime.js and make the following changes:

    Comment out line 131:

    //this.mag = cr.to_radians(this.mag);[/code:ie46qv0z]
    
    Then insert this text at line 71:
    
    [code:ie46qv0z]if (this.movement === 5){
    			this.mag = cr.to_radians(this.mag);
    		}[/code:ie46qv0z]
    
    If you make these changes then beware that you're modifying an official plugin (so downloading an update will wipe away these fixes until scirra fix the problem themselves).
    

    Thanks for this info.

    I will prove it.

  • First error when executing NWjs with R248

    How can I know what version of NWjs I have?

    **I have installed the latest version of NWjs and the error keeps happening with a empty project.

  • There is a Custom movement asteroids example in the start dialog. Type asteroids in the search field when you create a new project.

    Thank you I have already seen it.

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PabloDev

Member since 2 Nov, 2015

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