PabloDev's Recent Forum Activity

  • Do not know any example by the forum ?.

    I would like to know the movement and schedule it.

    I have seen some tutorials but I can not understand, I can not recreate the movement.

  • Hi, does anyone know how I can recreate the movement of the Asteroids game ship ?.

  • Please, could this be fixed for the next beta?

  • https://bugs.chromium.org/p/chromium/is ... 353072#c10

    Bad news, this error is going to be archived and the music can not be reproduced in a proper loop. Already there was a solution previously that is to put the track in the folder of sounds but this has a drawback. I wonder if this also happens with NWjs.

  • Hello, I do not have Mac but ... is it a bug ?, why do not you write a form ?.

  • the Mnk by blaming developers and ignoring evidence that HTML5 is not even matching Construct Classic (which by Scirra's admissions is not nearly as optimized as C2) the stand-point of Scirra on this is that it's not their issue to deal with. And to a limited extent they're right, most of the problems occur on machines that simply can't run HTML5, or problems in NWJS export that Scirra has no control over.

    But given the way C2/C3 are advertised as "export to all these platforms" and "nearly as fast as native" I personally feel like there's some valid arguments for Scirra to take more control over the export side of things.

    Well thanks for all the info !.

  • the Mnk there have certainly been major problems with NWJS and C2 for us, which is why we switched to Unity for our next game.

    Almost every negative review and negative Let's Play on YouTube had bugs in the collisions due to HTML5 not running well on their machine (which were often good enough to run modern 3D games just fine).

    That is very unpleasant, is what I hope does not happen to me.

    The problem is HTML5, so I think you can not solve this problem? What does Ashley say about this?

    I have too much work done to port Unity, although also soon I will have to use unity due to my dissatisfaction with C3.

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  • Nobody knows about this?

    I ask this because in android, when I go to another layout, the current layout is blocked for a moment but reproduced sounds of the next layout can be heard. So ... what happens to this? The blockade is why it is loading ?. Why is it blocked ?.

  • the Mnk, we still do sales from time to time yeah! People still buy it, but it's very much driven by word of mouth and YouTube Let's Players as we focus on Battle Princess Madelyn now (our next title, in-development and we switched from Construct to Unity)

    Thanks for the info.

    I can see that the votes are positive on Insanity blade.

    This tells me that there are no problems (no major problems) with NWjs and C2.

    This is why I'm making a game of low resolution that will use NWjs for Steam and knowing that makes me feel good.

    Thanks again and sorry for the offtopic.

  • The Next Penelope seems to be the best title for financial success I bet: http://steamspy.com/app/332250

    Our C2 title Insanity's Blade is on Steam too (http://store.steampowered.com/app/33419 ... tys_Blade/) and the SteamSpy stats for owners # are fairly accurate (use the upper range): http://steamspy.com/app/334190

    As for any C2/C3 games on mobiles or consoles (eg: Wii U or Xbox), I wouldn't know, but I would imagine it's not going to be anything as action oriented as the two games above due to the reduced hardware available to work with.

    Hi, I'd like to ask you something about your steam game.

    I do not quite understand those statistics.

    The game was released in 2014.

    Are they still having sales?

    Even if you do not promote the game the sales follow ?.

    The game has looks great graphically and looks fun.

  • Hi, what happens when loading a layout while another layout is displayed?

    A - The previous layout is still displayed but is locked.

    B - The screen goes black during charging and the previous design is not visible.

    C - Other.

    Someone knows?

  • +1

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PabloDev

Member since 2 Nov, 2015

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