Jase00's Recent Forum Activity

  • 1gb isn't too bad, one way to reassure yourself is steam stats, which says most people have 16gb of ram, really small amount of folks with less than 2gb or 4gb.

    store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

    Judging from your game, you have lots of images for customisation. If all the images, let's say the cats fur, is all in 1 sprite, then there's not much you can do to lower RAM usage, as once 1 sprite is loaded, it loads all of its animations into memory.

    But if each customisable sprite is a separate sprite, then you can use the System > Memory actions to unload sprite images when not in use.

    Really appreciate it Ashley, I know a million things are on Scirra's plate, but still took the time to explore this and I'm sure it's going to be used by many of us!

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    Just to be clear, we can set volume to -infinity for silence? I have often been setting it to -100 for silence, I thought it worked like a backwards percentage (-100 being 0% volume, and 0 being 100% volume).

    Always unsure to touch infinity as I assumed this breaks things (like where I've spawned an object and it's glitching, somehow has infinity as width/pos).

  • I forget why but you're right - Tiled BG, you could have 10 instances onscreen and each can load a unique image into it. But sprite replaces the image for all instances and even newly created instances.

    Odd in some ways and I do wish we could have similar unique images with Sprites, but at least we can make do with Dynamic Animations!

  • Report it to Scirra if offline mode doesn't work, reproduce it by switching off Internet router and such - I see others chime in that offline mode doesn't work, but I've been one of the lucky ones and it's always worked fine for me whenever my Internet went down.

    Scirra have to think about pricing models and such, it's their full time jobs, they're likely weighing up different options and trying things to see what works for them - turns out the subscription system works for them. That's it, here we are. It's affordable to many but not all, but has excellent gains for the user if they did make a game that sold well.

    The part that's more curious to discuss is the free version restrictions - that feels more important to focus on to foster growth and such.

    Companies cannot kill piracy, otherwise that would have happened by now. It's much like anti-cheat, we have kernel-level anticheats, surely that is impossible for cheaters to beat? Nope, cheaters worked around this, whether running the game in a VM or using secondary hardware to work around this. The only current "true" anti-cheat/anti-piracy method is if it's even more cloud-based (i.e. Google Stadia, or NVIDIA GeForce Now).

  • Jase00

    but you cant post inappropriate games unless it is allowed

    then MacAfee or Microsoft may regard this website as unsafe and fill in all sort of Over 18 ID stuff to access it

    SHIRATSUYU

    Yeah, OP established that they know they cannot upload NSFW games to Scirra arcade. Other platforms, yeah, Steam allows it. Check with the platform.

  • Anyone can make anything in C3, its nothing to do with Scirra. Go wild and make your NSFW games if you wish.

    Even if a controversial game is made with C3, Scirra wouldn't be responsible at all, any game dev software could have been used.

    Don't expect any retweets from Scirra or anything though!

  • I am only going by screenshot, but, is it struggling to pick nth if you're picking higher ID than the picked count?

    I am curious what it does if you have 2 legs and you pick 6th, does it pick highest IID or does it loop around?

  • Does this happen on any project?

    I figured probably not Scirra's end, as preview works in offline mode.

  • Video plugin has "On playback event", so you can design your project around the videos being ready to play (e.g. Having a loading icon sprite positioned on the video, and then use "On playback event - Ready" to hide the sprite and play the video).

    Or, could keep the entire game black until all 3 videos are "ready", then fade into the game as if the project just loaded.

  • I may be mistaken, but I think --force_high_performance_gpu is considered risky, as it is bypassing driver blacklists or something.

    But, I'd rather have a shot at it working with the above flag, rather than the game running awfully without gpu usage.

    Funnily enough, I just bought a lenovo laptop for testing, low to mid range, but I'm having lots of trouble trying to use nwjs remote preview tool, no matter which version of nwjs I use. Some versions load forever, sometimes it let's me input the remote url and I do so, then it loads into black screen, etc.

    Can't even test performance for my game, as can't force Chrome to use GPU, even though nvidia control panel let's me set chrome to the dedicated gpu.

    Never once had problem with nwjs on my main laptop, so I'm glad I have this laptop, as this might be what a player would experience.

  • There's a Bokeh effect on the addon section.

    If you provide maybe a video from YouTube or something, showing the type of starry effect you'd like, some people here might chime in with some ideas you could try.

Jase00's avatar

Jase00

Member since 5 Jan, 2012

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