Jase00's Comments

  • It's amazing to see FileSystem plugin getting parity with NWJS file actions and such!

    Is there any chance (unless I've missed this) of seeing "Does Directory Exist?" for FileSystem? This being both for checking a folder exists, or a direct path to a file.

  • I literally did same thing, was amazed at text addition, read quickly through rest, and completely missed the tween one!

  • They've said a year. It's barely been a month!

  • This is such a brilliant update with the animation events! This opens so many doors. Can't wait to try this out!! Thank you!

    Riding off the wave of dynamic sprite animations, would it be possible to add actions to allow us to configure collision polygons through events? Such as "set poly count (Number Of Points)", "set poly (Index, X, Y)", where they could affect the "current frame" much like Load from URL does?

    This would give us the tools to load custom collision polygons into dynamically-added sprite animations.

    I can add this as suggestion but thought it was very relevant to mention here!

  • So so happy to see FPS stuff!! Can't wait to test! And the vsync changing at runtime, so happy!! Thank you!

    Could I ask, I should prob test myself but project is upside down:

    The whole "browser suspends when minimised", does this tamper with Multiplayer at all? Like if the host minimised for too long, would it disconnect? Or is multiplayer something that's treated differently whilst suspended?

    Will test myself but thought to ask in case there's some special case for multiplayer in the runtime of C3.

  • Hah just saw this now after commenting the same thing on latest beta. This'll be great to see, and can fully migrate away from nwjs whilst keeping same work flow. Bring on webview2!

  • Amazing update!!

    Not to be a pain, but, is there any chance there could be a WebView2 remote preview tool, much like the current NWJS tool? It dawned upon me that I'd have to export over and over to test implementing file stuff, and the nwjs preview tool is pinned to my start bar since I used it so often!

    Hopefully it's possible, but understandable if not.

  • Thanks Ashley for taking the time to do this in your busy schedule, I'm excited to set this up!

  • Oh, me too, I have folder where players can drop in folders containing custom stuff, so would need to list all directories and files as I currently do with nwjs. Hopefully this does get added, will move to this right away if so!

  • Welp, time to replace nwjs events with webview2 file events!

  • This is awesome, thank you!

    With layers, would there much overhead to having hundreds or thousands of layers? Just thinking of new chaotic possibilities. Maybe I need to go measure!

  • Wow this file system plugin came at the perfect time, was about to decide on a mechanism to store "mods" for a web game, and this plugin is definitely ideal for this!

    Thanks again for the hard work that's put into C3!

  • Right, that makes sense, I need to brush up on my knowledge. Thank you!

  • This is incredible!!

    Could I ask, would it be possible to add any one-way hashes, such as MD5, please? I ask, as my project has online play, and can allow players to play custom levels together, and I want to quickly verify that both players have the same data before the game begins. Perhaps this is doable with SHA, but I figured MD5 is shorter and quicker.

    Thank you so much for such a great addition!

  • I spotted this late last night and hadn't got around to writing a bug report, but it hasn't even been a day yet and it's already fixed! Thank you!

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Jase00

Member since 5 Jan, 2012

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