Ragtime's Recent Forum Activity

  • I'll keep in mind your answer and this link, I'll be useful.

    Thanks!

  • distance(player;x,player.y,enemy.x,enemy.y)

    It returns the distance between the player and the enemy.

    IF distance(player;x,player.y,enemy.x,enemy.y) < [EnemyAttackDistance]

    THEN... Enemy attacks :)

  • Thanks for your answer!

    I used the first method and that will do the trick (by rotating the tiled BG since my bar has a specific shape).

    <img src="https://dl.dropbox.com/u/39121175/spritemasked02.png" border="0" />

    But still, I'd really like to know how to hide/reveal a sprite with a mask, that's an information I'd really like to acquire... Could someone explain or show me an existing tutorial/example?

  • Very hard and impossible to play with an AZERTY keyboard (Europe).

  • It makes me want to buy a 360 <img src="smileys/smiley30.gif" border="0" align="middle" />

  • Hi all!

    I'd like to hide/reveal a sprite with an invisible "mask", in order to make a lifebar.

    <img src="https://dl.dropbox.com/u/39121175/spritemasked.png" border="0" />

    How would you proceed? Are there some tutorials?

    Thanks!

    Rag'

  • Cool news :)

  • Thanks for your answers!

    On my system the game just runs very very slowly even with WebGL on. There is no blurring though (other than the characters looking like theyve been stretched from another resolution).

    Pretty weird since the game is currently light and simple. I tested it on 4 computers (including my laptop) and it runs at 60fps... :o

    Can you tell if this appears with other games by other people, or even the tutorials?

    I recently played emulated and flash games but this is the first time I see such a blur on the main character. But obviously, it could be because it is my game, maybe I pay attention to things that I usually don't care. And most games are centered on the main entity, with scrolling etc. In this game, there is no scrolling and the action is fast.

    I'm gonna try more games and watch more carefully.

    You could try always rounding positions of objects and the scroll x/y.

    Yeah, it was the first thing I tried and it didn't fix the problem :(

    It could be the response time of LCD screens. If I drag the entire window I see a slight blurring effect, but it's due to the LCD pixels taking a few milliseconds to switch.

    Ok, so in this case... It is an unfixable problem, I suppose? (since it's actually not a problem)

  • Hi!

    I have a problem: my character sprites get blurry when I move across the layout.

    It appears perfectly clear when the character is immobile, but it is blured when I started moving. My characters don't move that quickly and I don't remember having this problem with the games I played before. The result appears to be the same on 6 (LCD) screens.

    I tried to set Sampling on "point" but it was just... ugly.

    What can I do to make the visual clean?

    Here is my .capx

    Thanks in advance!

    Rag' <img src="smileys/smiley9.gif" border="0" align="middle">

  • I've been making a living with HTML5 for the past 7 months

    How? Could you tell a bit more about that? :)

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  • An example of the artis's work is below :

    http://network.mugenguild.com/balthazar/gallery_animations.html

    Awesome sprites and animations :)

  • Yes, as I mentioned previously, it works online. But since my computer isn't fast enough to load the project instantly, I can see it doesn't work offline.

    For this reason, I gave up the idea to have a too complex loading screen. No big deal but as far as I know, the bug still exists.

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Ragtime

Member since 28 Dec, 2011

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