Ragtime's Recent Forum Activity

  • Ok thanks, it works Easier than I thought.

  • Hi!

    I've developed a prototype of a simple "3D" endless running game (more or less like temple run). It works pretty well with arrows but I'd like to put it to the test on mobile.

    I'm not familiar with the touch object (except the basics), could someone tell me how I should proceed in order to add controls based on quick swipes?

    Is there a good tutorial I could read/listen? Some examples?

    Thanks!

    Rag

  • Hi!

    I'd like to start a new mobile project but the specific template has been replaced (by many resolution templates... 4:3 16:9 etc.).

    Is there a tutorial somewhere to explain which resolution I should focus on? (my first target will be Android)

    Thanks in advance!

    Rag

  • Hi!

    I'm gonna make a simple game on Android.

    I'd like to include some virality features, like share by SMS/mail/twitter in Flappy Bird (screenshot taken on iPhone but know what I mean).

    Is there a way to call that kind of "native share functions" (?) in C2?

    Thanks for you help!

    Rag

  • Hey Matt,

    What kind of games are you looking for? Which level of quality or content? Can you provide some examples of games FGL has paid for?

    I don't want to develop a game for weeks and finally earn 100-200$... but I can quickly make something graphically really appealing to go with a simple gameplay.

  • Awesome, I'll take a look at it! Thank you!!!

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  • Hi!

    I considered it simple but... it doesn't work

    I'd like to fill this array with "unique" values only, after having checked that the values in question have not been entered before.

    What have I done wrong? Le While loop doesn't seem to be taken into account... It may not be used properly

    Thanks for your help!!

    Rag'

  • I agree.

    C2 is an amazing game making tool, but if someday Scirra wants to reach the upper division (helped by a bunch of fun, polished AND profitable games), then users should be able to easily and seamlessly implement monetization in their games.

  • Where can we play your published games? (http://pixolpallete.blogspot.fr/ doesn't seem to work)

    Just to have an idea of the required level of quality.

  • Thanks!

    What level of quality should I reach? For 200$, I'd make many small games with decent graphics...

    Did someone here submit a game to FGL?

  • Hi all!

    One year ago, I developed this game : http://bigbangbattle.clay.io. I had no other objective than making a fun arcade game to play with friends. Now I really want to get back to C2 (really cool tool for designers) but even though I don't expected to make a living with my games in the short term, I'd like to make it a "worthy" effort... (just a little bit)

    Is there threads, websites or anything explaining where and how to monetize a game made with C2?

    What would you recommend in term of platform and monetization if I wanted to make simple but still fun and polished games?

    Platforms

    Mobile apps ("native")

    HTML5 portals

    Desktop

    etc.

    Monetization

    Selling games?

    Monetizing with in-app purchases?

    Ads?

    Thanks in advance!

    Rag

  • Thank you both for your answers! Silverforce, I'll give your game a try!

    My initial objective is to make something clean, simple with enjoyable graphics, so I can avoid WebGL shaders and remain below the physics limitation.

    I've learn a lot with Big Bang Battle, many mistakes I won't make this time (and so many new mistakes to make, I suppose)

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Ragtime

Member since 28 Dec, 2011

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