Revenue options...

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  • Scirra needs to focus on that revenue thing... We need a c2 official plugin for ads/iap/whatever that works FINE. At least in most cases. Because at moment we have thousands of ways to do that, but none really works as it should. All with pros and cons (mostly more cons)... bugs, incompatibilities, few settings... these are the most common problems.

    The thing is: when you start to develop seriously, you want to make money with this. And you want a EASY way to do that, because make a game is difficult enough... I know these things are not so simple, but C2's already a very complete 2d game engine. In my opinion, the best. Just missing that revenue thing.

    So... please, bring us a robust and compatible system with at least the majority of platforms that allow us to earn what we deserve for the work and time dedicated to the games production.

  • OK, which ad provider shall they use?

  • OK, which ad provider shall they use?

    I really don't know... note that i'm starting with game develop now.

    I just think such system is essential... don't you?

    Because, for the moment, we spend more time trying to figure out which of the options will work better than making the game itself... And this also applies to the game export options we have at moment. All with it's thousands of pros and cons. None that actually just WORKS.

    Again, I know these things are complicated, but I think that should be the Scirra focus. 'Cause, in my opinion, is just what is lacking in c2.

    But that is just the opinion of a noob... if I'm talking nonsense, please, shut my mouth.

    And sorry for the english.

  • I agree, the ad thing is the only reason we havent released our game 3 weeks ago, we're still waiting on ad support. Currently I use the Crosswalk export, but there are no options for it.

  • I agree, the ad thing is the only reason we havent released our game 3 weeks ago, we're still waiting on ad support. Currently I use the Crosswalk export, but there are no options for it.

    Now I'm using the clay.io system to put ads, leaderboards, achievements and in app purchases. I think C2 should have it's own system for all of this...

    As I said, I'm using clay.io, but currently I don't have a C2 license... so, I can't test if it's working correctly. Probably, in some cases it works, others don't... and still have the fact the player have to create an account to take advantage of some of clay.io things. Mobile players hates that...

  • I agree.

    C2 is an amazing game making tool, but if someday Scirra wants to reach the upper division (helped by a bunch of fun, polished AND profitable games), then users should be able to easily and seamlessly implement monetization in their games.

  • I agree.

    C2 is an amazing game making tool, but if someday Scirra wants to reach the upper division (helped by a bunch of fun, polished AND profitable games), then users should be able to easily and seamlessly implement monetization in their games.

    Yup... monetization is a very important thing. Put that in our games may not be hardest than make the game.

    The same to the wrappers...

  • I'd use clay, but I just wish I didn't have to make the user login to see the ads

  • I'd use clay, but I just wish I didn't have to make the user login to see the ads

    The user don't need to login to see ads, but for achievements and leaderboards.

  • > I'd use clay, but I just wish I didn't have to make the user login to see the ads

    >

    The user don't need to login to see ads, but for achievements and leaderboards.

    so that's a potential for using XDX then? Is there a way to make it so the Clay Login screen doesn't popup? I'd rather have it, if they click a button, then it pops up and they can login

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  • bscarl88

    Yes, it's possible. That's why I'm using clay... in my opinion, it is the best option for things like ads, leaderboards, etc, FOR NOW.

    There is an option in the site to disable the initial popup of the login window. Then, you can call it with events.

  • bscarl88

    Yes, it's possible. That's why I'm using clay... in my opinion, it is the best option for things like ads, leaderboards, etc, FOR NOW.

    There is an option in the site to disable the initial popup of the login window. Then, you can call it with events.

    ah, im mostly thinking about mobile though, i dont think you can turn it off in c2

  • I emailed Austin about this a while ago (I actually was interested in exporting a version of my game that did not have the clay login prompt whilst keeping the plugin in the game code) and he told me that it is not possible to have the plugin there without the login check. The login is part of what it does, I understand and I imagine you would have to alter its JavaScript to change that function.

  • I emailed Austin about this a while ago (I actually was interested in exporting a version of my game that did not have the clay login prompt whilst keeping the plugin in the game code) and he told me that it is not possible to have the plugin there without the login check. The login is part of what it does, I understand and I imagine you would have to alter its JavaScript to change that function.

    Yes, but I think this don't need to be on the game start. There is this option in the API settings:

    "Always show Clay.io login box on load when a player isn't logged in".

  • Zathan - that would be a good assumption for the API settings, but it doesn't work (and is why I asked Austin how to disable it and why he told me there wasn't a way ). If you select disable clay login the popup login window then appears anyway when the game starts... There's also no way of controlling the plugin's attempts to log in by using the event system. Frustrating!

    I also just discovered a bug testing this - I can't seem to get the plugin to work in IE11 - it gives me a javascript failure (about to post it on the clay thread).

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