Aphrodite's Recent Forum Activity

  • I noticed most of the site was down for a long time when r179 was released, I remember because I could not download it for a few hours and the site was very slow... The same problem, -but much worse- appeared yesterday when r180 was availlable for download. The site was unreachable most of the day, sometimes one or two pages where loaded but just for a few minutes. Downloading r180 took me about 20 minutes after trying for hours...

    I can see a pattern here...

    I know it is not a solution, but still it could save you some time, but didi you tried the torrent alternative download?

  • I think this definition of Totalseconds is the definition of Date in most languages, so you should not need something else than the date for most cases, and there are solutions for that I think.

    Also you do not choose the date for this expression, it is january 1904, midnight.

  • I think this seems more like a "working solution" rather than an intended solution to do that.

    I think the best way would be to have a normal website, and the interactive one as an optionnal way to navigate.

    Also, for flash websites, we saw what problems there were, notably SEO and incompatible/requires a plugin. While C2 wont have this last issue, this is still something to have in mind somewhere, just in case.

  • That would be a pretty nice thing, maybe seeing if other exporters can also support this (so people could have a sort of trace from one version of the game to another without using the html5 export, since it does not seem to interest that much users).

    > The free edition isn't limited to 30 days - it lasts forever.

    >

    > You can make small games in 100 events. I'm sorry if that's a difficult limit for you, but we can't give away the full software for free, otherwise it wouldn't exist at all! No paid edition, no free edition, no Construct 2 at all. So I'm afraid we have to stick with what we've done so we can keep developing it.Ashley2011-12-15 18:04:49

    >

    Construct 2 is biased against strategy games, given that global variables count as an event.

    One could do a work around using arrays, but global variables are included in the drop down list, thus making it more intuitive to use global variables as opposed to a dictionary or array object.

    I agree that the global variables could be not counted(but local variables are just too convenient to not be counted), however, even for strategy games, you should keep their number pretty low (ressources would be easily stored into dictionnaries, and having different dictionnaries for the different players, global variables being used for values that are global to the game itself).

    Also, the free version of C2 is here to learn the program before buying it, of course it is not as convenient to use, but it is worth it and small projects can do without needed that much convenience.

  • Alternatively, you may compile your project with Intel XDK and then use this:

    https://www.scirra.com/tutorials/891/ho ... lk-project

    I would recommand also cranberry's plugin for crosswalk and phonegap (the monetisation ones are now free to use, and some people had a good time using them plugin-phonegap-related-plugins-crosswalk_t109586 )

  • I think this is actually a feature that seems simple to add (maybe just a little configuration of Node-Webkit upon export), so I think adding it to the software would be nice (and that is still something less to do after exporting)

  • Alright, this topic has seemed to turn into a battle about whether or not iOS 8 and Android L should be our main export OS versions for mobile. That's not what the topics mean't to be.

    What new things in construct 2 will we see following these operating systems release?

    How long until scirra makes it's own exporter so we don't need to PAY for phonegap?

    iOS 8 I think brings webGL to safari and a jit compilation of JS, which is a great news, making the html5 export really worth it on mobile devices.

    Also scirra already has an export working on mobile devices, the html5 one.

    And ejecta may not be great, but it is still useable as far as I know, and for "free" (you still need to pay to be able to publish anything to the app store).

  • I did not tested this myself though

  • I think this is a documented limitation of computers imprecisions in the cases of spritesheets, the normal way is to have 1 px transparency around the sprites, but for your particular issue, I do not know if it will work

    The low quality setting may help but I cannot guarantee it.

    Could be wrong but exporting as jpg may prevent spritesheeting

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Block puzzle, star nomad elite(I did not go far), and ninja girl RPG works as intended on my samsung galaxy tab 3 (the ads shows on block puzzle, iap were trigering the google play IAP window on Ninja Girl RPG, I did not tried buying though so I cannot tell if it works upon purchase)

    However don't touch the flames was crashing on startup, I do not know if it is a related problem of the phonegap related plugins or not.

    PS I love block puzzle, reminds me of daedelian opus, however, the french translation is... automatically generated I think.

  • The layout size is not a problem, also objects can exists outside of the layout, the layout size is mostly a value that does not have an impact, performances are mostly affected by what the device has to calculate, which is mostly related to your events and behaviours.

Aphrodite's avatar

Aphrodite

Member since 20 Dec, 2011

Twitter
Aphrodite has 2 followers

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

17/44
How to earn trophies