Aphrodite's Recent Forum Activity

  • Framerate independancy in C2 is not as correct as you describe it. Basically you are still limited by the dt value (non trigger events are checked every tick, the every 0.001s can only be checked every ticks, aka every dt seconds) the closest you can get to have a framerate independant is to increase by an amount of dt every tick, that will still only increase it every ticks only, but of the good value.

    PS: so you have two limitations: the game can be framerate independant as long as you do not try to have times shorter than dt, and as long as the fps value is superior to 10.

  • I think the multiplayer object do not work on any browser or wrapper on iOS, I could be wrong though.

  • I do not think writing default values would be good... and that would be a breaking change.

    Also, that implies that C2 does something to an object when no instances are picked, which I think would be pretty hard to implement correctly, since that goes against the basic way C2 actually works, nobody wants actions to occur to all newly created objects if none are picked or exists I think, they would rather skip that.

    The on created event exists for this purpose already. As well as the .count value.

    Fimbul

  • I do not see exactly the problem, of course you cannot reference a non yet existing instance (could you get me a kfvoenxlexkov at the coffee?... a what?)

    However if you can reference values out of it, this is something I would consider as a bug.

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  • IntelRobert are there any plans to do offline crosswalk projects (compilation on the cloud is fine as long as the service is accesible and an internet connection is at your disposal but not otherwise, I think this is not that great for some people)

  • this may be of interest for you, it is not using the same plugin however.

  • I wasnt confusing, cocoonjs is (was?) not supporting textboxes because it is a form control, that was what did not made sense in my head.

  • Blacksmith but that would imply that scirra is supporting actively this exporter and so, are responsible if there are bugs with it, which is not the case.

  • It is more a matter of what you want to accomplish, maths are just a tool, and I know quite a few people have trouble with what some consider as "the basics", C2 offers some system expressions to help when you do not know the exact formula to use, but it all revolves around trying to achieve a goal.

    Try to see what you want to achieve, and see if you have tools that helps in C2, then if you have the knowledge to do it.

    However I recommand knowing some basics about trigonometry (what sinus and cosinus are doing), some algebra (so you can manipulate formulas you could find). And for physics, you could try to see about something related to movement but I dont think it is required

  • I'd love to get rid of Cocoon... but it's the only program that allows me to use the text box to enter names into my game.

    For the time being, I'm sadly stuck with it!

    Is there a problem with the basic textboxes of C2?

    We've tried all the alternatives, but so far our apps always perform much better in CocoonJS (despite all of its problems).

    For this reason, I think it's better to continue providing the option of using CJS, in the exporters list. People should be able to choose the solution which best suits their needs (and for us that's CocoonJS).

    This is what has been done, it is just hidden by default so new users don't plan on targetting it.

  • I know they are supported, but I never hear much of it anywhere.

    But indeed most people may jus be using the html5 option. That makes sense

  • Just a question that got into my head, It seems I never read anything about chromebooks or chrome OS on this forum, I started to wonder if they are ever considered as a potential target (since basically html5 is the way to go for them, and quality html5 is what C2 manly does), or if people just did not care, of if there is a technical reasoning behind that.

    Also I may be just blind too, but since it seems people are always into mobile that may explain why I did not saw it then.

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Aphrodite

Member since 20 Dec, 2011

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