Aphrodite's Recent Forum Activity

  • I will +1 for the ability to have the function name remembered.

    I will however -1 for the ability to have functions as a primitive, it adds nothing more than what we have and would need adjustements to not break things, and also this would be a breaking change unless the function object is still here, but then we would have both solutions for the same result.

    Also having a basic template with all type of inputs, function object, and dictionnary and array would be nice to have, but not mandatory.

  • Html5 export for iphone should normally work with no issues, however I think iframes are an issue on older iOS versions

    Does http://www.lalunedeninou.mobi/tablette_ ... html5.html works on iphone?

  • > What proportion of users do you think will update to iOS 8 when its released? How about 6 months after its release, or 1 year?

    >

    > As I understand it, Phonegap for iOS8 should be comparable to running Chrome preview over wifi for performance or features.

    >

    Hi , I don't have an Iphone, so could you explain to me please why you think it will take 6month-1year untill IOS users adept to IOS8 once it's released? With Android, once a new firmware is available, you get a notification, press update and that's it. Since everyone uses their phone daily, it shouldn't take more than a week, till everyone whose phone is eligible for the update has it. Since IOS8 is for Iphone 4GS and above, we should quickly see an overall upgrade rate of 75%

    For android, every maker do not make an update for every devices right away, it can take months, even years in some cases.

    And then the user has to update it manually, sure there is a notification, but that means the user has to bother doing it, it seems most of them just wont do it until they feel like it.

  • you can change the loading logo in the project, or make a loader layout https://www.scirra.com/tutorials/318/ho ... ng-screens

  • I know mobile can either disable 3g/4g completely to avoid costs, also, did the On error trigger?

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  • I think the only vanilla C2 solution is to spawn the specific object directly (not through the family), however the nickname plugin can spawn an object by name

  • Just my 2 cents, C2 is an engine, chosing an engine/language/platform/etc is part of thz job I think, however, popularity of said engine should not come into play, except for support(a large community wih helpful member will help more easily than a little community in general), what the engine does, how it does it, all comes into play, in general it is not a matter of "did C2 did somehing great", but more "does C2suits me and my plans?".

    C2 is an html5 engine (html5 being multiplatform and more and more performant as time passes, that also has the advantage of not being an executable file), however it is not as powerful as native (when performances is a real concern, that comes into play), wrappers are not to enter into consideration as a part of C2, they are more a part of html5 (and they become more and more useless technically speaking as time passes, being more a psychological executable file, since html5 is not yet a good market except for publishing, and even then, it is more driven by profit and insane requirement more than something viable long term wise).

  • Indeed if you do not use the multiplayer object, you can still communicate with an external server (ajax request could be used for some turn based games maybe? Not sure this is an ideal solution though)

  • Also, there are expressions in C2 telling how much of it is downloaded (loadingprogress I think is the correct name). Which can let you normally do a "updating the game, please wait..." screen.

  • I know I am late in the party, but The install of C2 (and I think C2 itself) is portable, which means I think it can be transferred in such a way.

    Also the free version of C2 combined with a license file (which will be given upon purchase, and can be downloaded afterwards when needed on the scirra store) is what makes the personnal or business version of C2, and I think the license file can be copied over to an usb too (just make sure nobody other than you is using it though). So you should not have problem transporting the paid version with you as long as you have both the free version and the license file.

  • There are no versions of nide webkit for 64-bit systems yet (64-bit chrome was released recently), however I did not experience what you are describing (win32 exported works on my win7 computer)

  • Nice to hear ^-^

    I do not have an iphone with me (And I do not know anyone with an iphone 3gs or 4), but this is a good news.

    And what you did is actually pretty much the good way to do it: make it so the device has less rendering and computing work to do while keeping the gameplay intact.

    I will try to see if I can test it somehow.

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Aphrodite

Member since 20 Dec, 2011

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